Wednesday, March 8, 2017

Vavoom City Tarts vs. Baltimork Corviks, Playoff Game - Blood Bowl AAR

With the League over, the top six teams were placed in the playoffs, and the Corviks were a part of that group. The first game was a rematch against the Tarts. 


I won the roll and chose to kick in the first half.


The tarts moved the ball up the pitch, but the Orcs' frontline managed to keep the ladies mostly off their side.


Seeing that chances were slim to get past the Orc line, the Amazon Catcher tried to hand off the ball. But the Troll interfered, knocking the ball to the ground.


The Corviks ignored the ball and decided to focus on the bashing game.


Trevor's disdain for statistics carried him through most of the turn, where he was able to retrieve the ball and dodge out of the Troll's reach. But the ball carrier tripped on a go-for-it.


The Corviks retrieved the ball, putting the boot in for good effect.


The Amazons tried to reposition, but one Linewoman failed to dodge and went down hard, knocking herself out.


The Corviks caged up, ready to grind up the pitch.


The Tarts spent a turn re-positioning, trying to block the Orcs' advance.


Not having any of it, the Corviks push forward, knocking another Amazon off the pitch.


The ladies fought back, trying to make a gap to get at the ball carrier.


Trying to get fancy, the Corviks tried a hand-off, but failed. A Lineorc managed to scoop the ball of the ground.


After another failed attempt to get the ball, the Amazons were scattered.


At the last moment, the Corviks moved in to score. Not learning a lesson from their previous attempt, the throw failed, and the ball was dropped.


The teams took a break for half time, then set back up with the Tarts kicking. The Amazons were down three players due to the brutal first half.

The Corviks caged up and started walking the ball up the pitch.


The Amazons took the opportunity to knock the Orcs about.


But the Corviks rallied, pushing over the line of scrimmage into the Amazons' half of the pitch.


The beatings continued as the Amazons looked for a chance to reach the Orc Thrower.


The Corviks' cage ground forward.


After several turns, only a few Amazons are left on the pitch, and the Orcs were in a position to score. 


A brave Linewoman attempted to reach the ball carrier, only to be held back by his escorts. 


Betting that they could stall for a turn, the Orcs halted just before the endzone, with a pair of Black Orcs marking the downed Amazon.

In their turn, the Amazonian warrior leaped to her feet, dodged away from the Black Orcs, and blitzed the Thrower... only to knock the Orc back a square, into the endzone!

At that point, the Amazons took a knee, calling the game as a 1-0 win for the Corviks.

Monday, March 6, 2017

The Nuclear Option - All Quiet on the Martian Front AAR

Gary, Carl, Bob and I decided to end the month with a big All Quiet bash, with the usual Martians-attacking-humans-in-trenches game. 


The Martians were a collection of Assaults, Scouts, Grenadiers, Slavers and Drones. The U.S. Army featured a wide range of steam tanks, infantry and artillery. Debuting for this game were Gary's defense towers, which acted as an immobile tank platoon.


Winning the initiative, the Martians used their command counters to shove as many Assault tripods up the table as possible. Their heat rays managed to destroy a tower and a single tank.


The humans responded with a roaring salvo. Two tripods went down, and the resulting explosions killed four more!


The destroyed Martian units helped the humans win the initiative. Another two tripods fell to the incoming fire.


Fearing the game would end too quickly, the Martians were allowed a reserves roll. So on came too more Assault tripods and a Scout to spot for the Grenadiers.


The remaining tripods advanced, with one out-of-control machine careening towards the human trenches. Heat rays lanced out and melted several more tanks, along with a second tower.


With the main tank battlegroup out in front of the trenches, the humans opened fire again for a devastating results - to both sides! Three more tripods fell, but the resulting explosions wiped most of the tanks and the remaining defensive tower.


After most of the human's firepower wiped out, the Martians continued their advance, melting most of the surviving tanks.


With so many units destroyed, the Martians won the initiative for the turn. Their long strides took them up to the trenches, but the fortifications allowed most of the infantry to survive.


Defensive fire from the remaining artillery units was unable to do much damage.


A lucky roll let the Martians go first again, and then tripods cleared the trenches, wiping out the unarmored artillery and remaining human command units.


Determined to not go down without a fight, the humans managed to take out two more damaged tripods before sounding the retreat. The Martians managed a victory, but at a steep cost. Out of the 23 tripods that took part in the assault, only 6 remained.

All Quiet continues to prove fun, especially when a Tripod goes nuclear and wipes out nearby units, both friend and foe. Gary's still working on putting together materials for future games, so expect to see some pretty impressive scenarios at some point.

Wednesday, March 1, 2017

Clash of Titans - Wrath of Kings AAR

Gary and I got together for some Wrath of Kings - my Shael Han against his Hadross.


We used the same terrain that Gary brought for the Retro Raygun demo. It's all aquarium decorations, which make for some decent and relatively cheap scenery. I need to look around for anything that may match my Shael Han.


We alternated deploying our forces:

My List (Shael Han, 10 Morale, No Confidence)
Dragon Legion Keeper (Commander)
Black Lotus
Big Sister
Dragon Legionnaire x8
Iron Lotus x4
Wrath x3
Shield of Taeflon
Hammer of Heaven
Fulung Devourer

Gary's List (Hadross, 9 Morale, Unstoppable Force)
Deepman Kaxes (Commander)
Gutter Friar x2
Deepman Guardians x6
Sevridan Gutter x6
Calith Reaver
Shell Cracker
Oresund Cavalier


Our two forces advanced towards each other during the first turn.


The fighting started on my left flank, as the Wrath and Lotus warriors clash with the Sevridans and Hadross specialists.


Combat between the two sides rapidly let to multiple casualties. However, the Hadross morale loss was huge, as Gary lost three points to my chosen motivation. Since I avoided touching his Leaders, he couldn't respond in kind.


While all of the Children and Lotus infantry were lost, along with the Hammer specialist, my two leaders managed to hang on. So the Black Lotus went on the offensive, killing a pair of Deepmen and causing Gary to lose another point of morale.



Gary tried getting rid of my Big Sister, but a set of poor dice rolls left her alive. The Black Lotus finished the game by killing another two Deepmen, removing the last point of Hadross morale. Shael Han won, with 7 morale remaining.

It seems that Shael Han is a challenge for Hadross. While they're easy to hit, none of the melee modifiers that Hadross possess (turning Armor and Blocks into Hits) matter to Shael Han. Hopefully that'll change as CMON come out with more units for the factions.

Wednesday, February 22, 2017

Gold Rush - Fistful of Lead AAR

Looking for some more old west gaming, Carl, Gary and I used a modified version of a scenario from the Fistful of Lead rulebook. 


Each player had a gang with nine members. Carl would be defending an army payroll shipment in the nearby saloon. Gary and I needed to get in, kill the soldiers, and escape with the gold - but while also dealing with each other.


The cavalrymen were enjoying themselves in the saloon.


Meanwhile, Stinky Dixon was prepping his band of outlaws for the big score.


And El Guapo and his Mexican fighters had finally tracked down where the stolen Incan gold had been taken.


A cavalryman or two noticed various groups of rough-looking folk moving on the other side of the street, but didn't think much of it.


Of course, it was a couple of men from Dixon's gang that started the whole mess. They walked up to the front door and opened fire on the soldiers on the bottom floor. All the shots missed, however, and one outlaw's gun jammed.


The cavalrymen, spooked, opened fired on the men out front. Others saw the Mexicans trying to sneak around the back and started shooting.


A trio of outlaws from Dixon's group entered into the firefight.


With the soldiers on the bottom floor falling to a hail of lead from both sides, the Mexican moved in to try and assault the saloon's top floor.


More of Dixon's men, who had been circling around behind the Mexicans, came forward.


By now, however, El Guapo's band had been badly mauled, and Dixon wasn't looking forward to forcing his men up the stairs to get at the gold. Both outlaw bands called it quits, retreating from the town and leaving the payroll in the hands of the soldiers.