Here's a look at what I've been painting lately.
Wednesday, April 30, 2025
Painting Update - Napoleonics, WWII
Wednesday, April 2, 2025
Return to Osma - General d'Armee AAR
Wednesday, February 19, 2025
A Schleiz of the Action - Wars of Eagles and Empires AAR
Wednesday, December 18, 2024
Painting Update - Napoleonics, Starship Troopers, WWII
Here's what I've been painting as we approach the end of the year.
Wednesday, November 13, 2024
Painting Update - Napoleonics, WWII, Starship Troopers
I've not had a lot of time to play games recently, but I have been painting.
This is a second battalion of the 10th Legere, post stripping and repainting
I copied Storm of Steel's patrol markers for O Group, using 2" bases with miniatures and bases colored to match the company they belong two. I think they look very nice compared to just having paper markers.
I also completed the mortar base for the French battalion. While not necessary, it's a good reminder for when your battalion mortars run out of ammo.
Here's a trio of French HMG bases, which are useful to either attach to platoons or use independently. And some 60mm mortars, which can be attached to French company commanders.
And a pair of 75mm field guns, which act as artillery barrage markers.
I've also started a new project (gasp!). Little Wars TV released a secret set of rules for gaming in the Starship Troopers movie setting. They're meant for solo or co-op campaign play as you take a platoon of Mobile Infantry through a series of missions, trying to keep your platoon commander alive through their deployment.
The above is a standard Mobile Infantry platoon of one command team and seven infantry teams. In the back row are a media team that can be added as a side objective while playing, and support options; a recon team, a heavy weapons team, and a Marauder power armor team (a nod to the original Starship Troopers Mobile Infantry).
I've got a second platoon to finish as well as plenty of bugs, so expect more Starship Troopers in future posts.
Wednesday, July 10, 2024
Painting Update - Quar, Napoleonics
I've been away from the hobby for a bit, but I'm back to painting! Here's what I finished.
I decided to work on the Crusader company first for my Quar 15mm project; Here's the Company Command Squad. They're wonderfully characterful models, especially the pistol-wielding Caerten and the "musician" carrying a gramophone.
One of the models in the Command Squad is a Pykpyk handler (pykpyks being small furry squirrel-like mammals that the quar use to relay messages to squads). The 15mm rules use these animals as a means to issue orders.
Rounding out the basic Crusader company is a weapon squad, which adds both anti-infantry and anti-tractor firepower via H-11a LMGs and Splagen torpedoes (the Quar version of a rocket-propelled grenade).
I also, finally, picked the Napoleonics project back up, finishing a couple batteries of foot artillery.
Wednesday, May 22, 2024
The Wizard of Osma - General d'Armee AAR
Steve's advance had brought him into range of my recovered guns, allowing me to rout one of his battalions. Ted's troops had formed a solid wall and were exchanging fire with the British.
We reached the end of 10 turns with two badly mauled British brigades. The French had taken casualties as well, but came out of the fight better off and were still in control of the town. This gave them an non-historic victory.
Apparently it's quite a tough scenario for the British to win. While they have the numbers, the British have a good distance to cover. Even a single British brigade becoming hesitant during the advance (especially a flank brigade that restricts the placement of another flanking brigade!) helps the French.
I appreciated Ted, Chip, and Steve helping me learn the new version of the rules. My first impression is that I like them! Fire combat (skirmish, volley, and artillery) seems much deadlier. Modifiers for fire combat have been drastically reduced; instead of needing to balance negative and positive modifiers on both hands, negative modifiers just reduced the effectiveness of your fire chart and positive modifiers give you extra casualty dice (which have been standardized across the board to 4+ effectiveness).
I also really like the C-in-C Commands and Ammo Caissons. An issue of the previous version was the feeling of never having enough ADCs to do anything but make sure your brigades wouldn't go hesitant. With Ammo Caissons able to affect your artillery and C-in-C Command giving you that pivotal extra boost, the lack of ADCs at critical moments can be circumvented.
I think this has reinvigorated my interest in my Napoleonics project, which was sorely needed. And I always appreciate gaming with Ted, Chip, and Steve.
Wednesday, April 3, 2024
Painting Update - Napoleonics
Here's what I've been painting.
I've finally started on my French for Weissenfels, starting with test light and line infantry battalions. The above is the first battalion of the 10th Legere.
Beginning a series of units always takes the longest time, as I need to double check my references and figure out how the miniatures have been sculpted. A few more units in and the process tends to speed up.
As an example, it took a little work to figure out that these miniatures (from Viking Forge) have shako covers on with their chin straps folded up.
The standard bearer doesn't come with a flagpole, so I've purchased some from Essex Miniatures. Not perfect, but fine from arm's length.
I also finished the light infantry brigade's complement of skirmishers.
The second test unit was a line battalion, this one being the first of the 14th Line. I have another 11 battalions to paint up like this!
Overall, I'd say I'm aiming for about 70%-80% historical accuracy. These won't be a perfect recreation of French troops, but I think they're a pretty good overall effort.
And to round out the post, here's the first line brigade's skirmisher bases.