Wednesday, April 8, 2026

Painting Update - WWII, Trench Crusade

Here's another update with what I've been painting.


I've been coaxed into joining a Trench Crusade campaign by a friend and some other local gamers. I wasn't really interested in the rules, but they seem to put on a fun enough game and I haven't played anything campaign-based in a while (maybe I can get them interested in some Blood Bowl?). I put together a Trench Pilgrim warband using the St. Methodius subfaction, as I liked the big mech-like Shrine Anchorites. 

The above features the warband's two Elite choices, a War Prophet and a Castigator. The two other unique models are a Shrine Anchorite and a Stigmatic Nun.


The rest of the warband consists of a few Trench Pilgrims and a couple Ecclesiastical Prisoners. 


I've also been working on the Germans for the Chain of Command campaign. Above is a standard infantry squad. It's smaller than the American squad by a couple of riflemen, but has an integral light-machine gun. 

Wednesday, April 1, 2026

Bits and Gits - Space Gits AAR

Recently I was delighted to hear that a local club was going to be running a Space Gits event, where you could show up, build a few gits, and play. As it's part of my 6x6 challenge and I had some gits painted, I showed up to get a few games in. 


Both games were simple affairs using the quickstart rules - three orcs each, either with blasters and headbutts or pistols and hand weapons. 

The goal was to collect as many bottle caps as possible either in 30 minutes or when everyone was knocked out. 


The biggest draw of the game is its dexterity-based gameplay. Players move and shoot in the direction that the dice roll, representing drunken orcs stumbling around and firing wildly. Even damage is represented by dice towers that have to move with the orc they're attached to, and if the tower falls over, the orc drops to the ground, drunk and inchoate!


It's definitely not a serious game, and you have to be in the right mindset for it. There's going to be a lot of eyeballing whether a die is aligned with an orc you're shooting at, or if you've got to fudged a little movement. 


Hilariously, we had to move over to a side table in the second game, which meant a reordering of the table and a tarp that made moving way harder! Apparently our orcs chugged a few more beers during a smoke break...


I'm hoping to play more games soon! Since games should only last 30 minutes on average (and will likely end sooner), you could easily run a campaign in a single day.