The German infantry rushed to the hedgerows lining the road, hoping to launch an assault into the town.
Wednesday, October 7, 2026
French Press - 'O' Group AAR
The German infantry rushed to the hedgerows lining the road, hoping to launch an assault into the town.
Wednesday, December 17, 2025
Eviction Notice - 'O' Group AAR
Down to the wire, the Germans attempted to once again take the BUA. Orders were spent, dice were rolled, and when the dust cleared the Russians had held the line.
I appreciated getting the chance to play O Group with the SJGA group. As I often say, I need to play these rules more often, as I was wrong on several points (Dave Brown's QRS sheets are often extensive but not comprehensive). It was a shame I didn't get a chance to run Fire in the Sky, but there's always next year!
Wednesday, March 27, 2024
Running Up That Hill - 'O' Group AAR
And watched as an American airstrike knocked out the last 88.
At that point, the Germans decided to call it quits and retreat. If I remember correctly, we were only three bases away from our third FUBAR. While the Americans were only two bases away from their fourth FUBAR, they now had the long-range firepower from the remaining tanks to chip away at the remaining Germans.
Still, it was a fun scenario. I think the Germans could have deployed their defenses a little better (mea culpa, Alex) but we still put up a decent fight against an opposing force twice our size. And 'O' Group continues to be an excellent set of rules.
Wednesday, December 13, 2023
The New Group - 'O' Group AAR
Wednesday, June 15, 2022
'Advance' to Hill 192, Part 2 - 'O' Group AAR
Unfortunately, a tactical error (i.e., forgetting one of his orders) left a suppressed German platoon out in the open. The Americans spent their last remaining HQ orders to order the Shermans to fire twice at the platoon, which removed the final two sections that the Americans needed to win the game!
Had Steve moved that platoon into the cover of the nearby woods, this game may have ended in a German victory. While I didn't do much (all of the action ended up on the flanks), I did at least pin down some of Steve's platoons which allowed Ted, Chip and John to focus on engagements that favored the Americans. Even so, Steve's dice rolling and defensive tactics meant he was able to hold out against a determined attack for 17 of 18 turns.
This was an interesting (and as always, fun!) scenario to compare to the other's I've played in. Those scenarios usually had the defenders set up in a multi-sector BUA. Having a more strung out setup meant that the defenders couldn't stack their units all into one area, but it also meant that the attackers couldn't concentrate as well.
If we were to revisit this scenario, I'd like to see it played out with the more standard "2 forward, 1 back" approach that was used during the war, instead of attacking on a broad front.






















































