I recently paid a visit to my old South Jersey Gaming Association group in New Jersey, both to see how they're doing and to potentially run some games of Fire in the Sky. The hope was that I could convince the group to let me also run games at 2026's Wings & Things event at the Naval Air Station Wildwood Aviation Museum.
Unfortunately, a number of illnesses meant that there weren't enough folks to make a third game worth it, so I decided to jump into Ted's O Group offering instead!
The scenario was a 1942 attack by the Germans in Russia. The Russians had 5 BUAs to defend; the Germans either needed to cause 3 FUBARs or control 3 of the 5 BUAs by the end of 14 turns.
The Germans started their attack strong, forcing the Russians out of the farmstead on the right flank.
A lucky shot from the Russian infantry gun knocked out an advancing Panzer II. Combat Patrols were placed to occupy terrain (and I think this was a mistake on our part, deploying infantry into the woods instead of the town. I forget why we didn't deploy a unit to the town directly with no enemy units within 8". Fog of war, I suppose!
The left flank was relatively quiet.
The center saw most the action during the game, with both sides devoting infantry platoons to attacking the center town and nearby farmstead.
The Russian infantry gun redeployed to assist with adding fire to the beleaguered infantry platoon that was caught in the open.
Wanting to keep the Germans out of the center town, I moved a Russian infantry platoon in to occupy it.
In what was my best move of the game, I managed to guess that the Germans would try to deploy their armor to the most open part of the battlefield, and prepared an ambushing anti-tank gun. When the panzer platoon moved into the open, the gun opened fire. Between some incredibly hot dice rolling and being able to both react fire and fire in our phase, one tank section was knocked out and the other was damaged.
The Germans attempted to deploy an infantry gun to the woods behind the village they occupied, but concentrated Russian fire and mortars managed to rout it.
The remaining German tank section moved to support the attack on the center village. A German platoon, with a machine gun section attached, held down the flank and halted any Russian counterattacks.
Both sides exchanged close ranged fire, hoping to cause casualties.
Seeking to put some pressure on the German right, I threw out a Combat Patrol deep on their side, hoping to deploy a platoon and flank the Germans with their attached machinegun.
The Germans, after softening up their Russian targets, launched an assault into the center village and captured it! The Russian platoon holding the village retreated.
As we approached the end of the game, the Germans seemed to hold the upper hand with three BUAs captured.
However, capturing the village placed the Germans out in a salient. The Russians focused their firepower and, combined with a successful result, successfully recapturing the village.
Down to the wire, the Germans attempted to once again take the BUA. Orders were spent, dice were rolled, and when the dust cleared the Russians had held the line.
I appreciated getting the chance to play O Group with the SJGA group. As I often say, I need to play these rules more often, as I was wrong on several points (Dave Brown's QRS sheets are often extensive but not comprehensive). It was a shame I didn't get a chance to run Fire in the Sky, but there's always next year!