Showing posts with label Open Combat. Show all posts
Showing posts with label Open Combat. Show all posts

Wednesday, October 23, 2019

Painting Update - Sea People, Middle Earth SBG

Since getting back from Barrage I've been working away on more projects, mostly fantasy focused. 


I got through a box of Mordor Orcs to supplement the horde of Morannon Orcs that came in the Pelennor Fields starter set.


Mordor Orcs aren't as strong or as heavily armored as their Morannon counterparts, but they are cheaper in points. And the Mordor faction bonus gives a Courage and Wound bonus if they've got more bodies on the table.


I also added a couple Warg Riders, along with Wild Warg/dismounts to match. I'll be using them in an upcoming tournament to add some speed to the list. 


And to round off the army, I finished painting Kardush the Firecaller, a named Orc Shaman, and a generic Ringwraith both on foot and mounted.

And that's Mordor completed! There's some other models I may want to add, but I've got a good mix of models to play with. I may get some some Morgul Knights and Black Numenoreans, but another option would be to expand the army out into Angmar, or Barad-Dur.


On a whim I picked up some of the Sea People packs from Lucid Eye Miniatures (the studio behind Red Book of the Elf King). They're from the Ziggurat line which looks to be mostly a fantasized version of various bronze age factions. I liked the style of the Sea Peoples, especially the massive Gulial the Nephilim. There's a King model that I'd like to get, but this makes for a good skirmish force for games like Open Combat or Fistful of Lead. 

Friday, January 20, 2017

Mirror Skirmish - Open Combat AAR

Following up from the last post, Carl and I switched warbands and tried the same scenario with a different deployment. 


While the Danes were closely gathered around their dwellings, the Vikings had them surrounded.


The two main groups of combatants approached each other, readying their weapons.


A small clash began, with one Viking spearman hurrying to catch up, while the Danish slinger and Viking archers looked to opportunities to fire into the melee.


Meanwhile, a sneaky berserker tried getting around to the defenseless slingers, but was stopped by a pair of spearmen. What could have been an epic melee ended abruptly when the berserker was pushed off the table, resulting in a casualty.


Meanwhile, the shoving match out front of the dwellings continued, with the last Viking spearman finally getting into combat. He was replacing another spearman who was knocked silly and then killed by a full volley of sling bullets.


The melee continued, each side trying to gain the upper-hand.


A rather nasty round of combat left the Vikings down a few men, as the Danes resolutely advanced.


The Viking leader finally decided to get into the action, and the Vikings recovered, sending a couple enemies to Valhalla.


Unfortunately, the Viking leader wasn't as brave as he seemed to be, and after a couple of hits, the warband reached the breaking point and retreated.

Again, another quick game, and interesting thanks to the combat mechanics. There was plenty of shoving and positioning to make placement important when attacking. We're hoping to get this game back out soon, using different scenarios.

Wednesday, January 18, 2017

Skirmish Raid - Open Combat AAR

Last year I reviewed Open Combat and said that I would get an AAR up on the blog 'soon.' Well, nearly a year later, I've finally managed to get a couple of games in. 


Carl agreed to try the game with me, and I used a recently acquired mat from Gorgon Studios to create a small farm, somewhere in Dark Ages England.


The two warbands I created were somewhat similar, from 150 points of Renown:

Vikings
Leader | SPD:4 | ATK:6 | DEF:5 | FOR:5 | MND:3 | Weapons: Hand Weapon, Shield | Abilities: Shield Bash
Spearman x3 | SPD:4 | ATK:3 | DEF:4 | FOR:4 | MND:2 | Weapons: Spear, Shield
Archer x2 | SPD:5 | ATK:2 | DEF:2 | FOR:2 | MND:1 | Weapons: Bow
Berserker x2 | SPD:5 | ATK:5 | DEF:2 | FOR:4 | MND:2 | Weapons: Hand Weapon x2, Double-handed Weapon (One each) | Abilities: Furious Assault

Anglo-Dances
Leader | SPD:4 | ATK:5 | DEF:5 | FOR:5 | MND:3 | Weapons: Hand Weapon, Shield | Abilities: Shield Bash
Spearman x3 | SPD:4 | ATK:3 | DEF:4 | FOR:4 | MND:2 | Weapons: Spear, Shield
Slinger x2  | SPD:5 | ATK:2 | DEF:2 | FOR:2 | MND:1 | Weapons: Sling
Axeman x2 | SPD:4 | ATK:4 | DEF:4 | FOR:5 | MND:2 | Weapons: Double-handed weapon | Abilities: Focussed Blow


Our warbands deployed on opposite sides of the field of battle. I was controlling the Anglo-Danes, while Carl led the Vikings.


Having won the roll for initiative, Carl had his warband wrap around to the front of the building with his archers on the flanks.


The Danes advanced in disparate groups, weathering a few hits from the archers.


The two warbands continued to close, with sling bullets and arrows flitting back and forth.


At last, the Danes closed into combat!


Having weathered some eerily accuate shooting, the Danes were going in at a bit of a disadvantage, demonstrated when an axeman went down after a resounding crack on the nose by Viking archer's fist. The Vikings pushed back the Danes' charge, shoving them back and charging forward.


The Danes managed to take out a Viking spearman, but the Vikings returned the favor. By this point, the Danes were already close to reaching their breaking point.


And after losing their leader and another spearman, the Danes were forced to retreat.

To give an idea of how quickly this game played, it was our first time with the rules, and we still managed to get a standard game of 150 Renown done in 45 minutes! Of course, that did come with some realizations - mostly that we had both completely forgotten about the uses of shield in ranged and close combat! So we decided to set up for a second game, which I'll cover later this week.

Friday, April 8, 2016

Open Combat - Kickstarter Review

It's said that good things come to those who wait. I've gotten a little proof of that truism with the arrival of my copy of the Open Combat rules for miniature skirmish games. 


This updated release of the previous version, authored by Carl Brown, originally funded through Kickstarter at the end of March, 2015,. The physical copies of the rulebook were planned to be released mid-summer in the same year. Unfortunately, a series of unfortunate events, including the bankruptcy of the printers that Second Thunder had originally chosen, meant that delay followed delay. Now, a year after the Kickstarter originally ended, the books have finally gone out to backers.

This was fine by me, as one of Open Combat's biggest strengths is its relative openness when it comes to miniature use. Games that I played in the meantime, like Saga and Frostgrave, all provide miniatures that can be used in Open Combat, as it's a set of rules for low-fantasy and pre-gunpowder historical games. 

As for the physical product, it's a very high quality book, and would look fantastic out on the coffee table. A matte cover with varnished images catches the eyes, and the colored glossy pages throughout the book look fantastic. It's not a very long rulebook, but that's fine; the rules don't need to be excruciatingly detailed, and there's no background or world to build up. 


The majority of the book is taken up by the rules, which are relatively straightforward. Open Combat is a skirmish game in which players will create small forces of 3-12 miniatures and play on a 24"x24" playing area. And when I say "create," I'm serious. Players fill out the profiles of their miniatures from the ground up, from their characteristics to their equipment and skills.

A profile is made up of the following characteristics:
  • Speed
  • Attack
  • Defense
  • Fortitude
  • Mind
Increasing these costs a point of Renown, and new warbands usually start with 150 Renown to work with. So a model with 4 Speed, 3 Attack, 4 Defense, 4 Fortitude, 2 Mind, and equipped with a Spear and a Shield will cost 19 Renown. These characteristics can be decreased over the course of a game, and will negatively affect a model accordingly. So a model with 0 Speed will be unable to move, while a model with 0 Mind will have its Attack and Defense values cut in half. And any model that hits 0 Fortitude is killed. 

It should be noted that, while the rules can be used for fantasy games, there is no obvious magic system. The rules suggest that "magic" simply be skinned over certain skills and weapons. Future supplements will address this hole that may bother some potential players. But the rules should work for those players looking to play in worlds akin to those found in the Song of Ice and Fire books, or other series that deal with fantasy worlds with little to no magic.


Another large chunk of the rules are dedicated to the campaign system, which was added thanks to the success of the Kickstarter. These allow players to create and retain warbands over the course of a number of games, with rules that can help even the playing field between two warbands of greatly unequal Renown (the resource spent to create miniature's profiles). I'm looking forward to trying these out with my Dark Ages miniatures. 

For those of you who might be worried that trying to build your own profiles might be difficult, Open Combat provides plenty of examples that players can work with. The campaign sections has mercenary profiles for hired hands, and an additional "Sample Profiles" gives even more examples, including such staples in Fantasy as dwarves, elves, orcs, goblins, and trolls. It even demonstrates how certain abilities can be treated like magic to create profiles for vampires and wizards. 

Additionally, Carl has talked about additional supplements, both digital and print, that will expand on both certain historical periods and more fantasy elements. 

As for now, I'm certainly excited to dive in and give these rules a try. Expect an after-action report on the blog soon.