Small scale miniature gaming has, in my opinion, had a renaissance recently.
Historical gamers may, and likely should, scoff at such a comment as smaller scales have been a staple for decades, and my own journey into the hobby began over a decade ago with 15mm miniatures. Battletech has gone from strength to strength with new plastic releases in 6mm. There have been dedicated players for Epic in its various iterations and Warmaster. I would go so far as to say that Warmaster Revolution's success was somewhat instrumental in bringing more attention to scales smaller than 15mm.
Regardless, the term "epic" has become a label for these less-than-15mm miniatures; Warlord Games started their "Epic Battles" range of not-quite-15mm miniatures in 2020. Games Workshop waded into the fray with Legiones Imperialis - aka, "Copyrightable Epic Space Marine" - with "epic-scale" 8mm miniatures in 2023 (I also wouldn't put it past them to be considering some kind of Warmaster re-release, either with the Old World setting or the new Age of Sigmar setting). Wargames Atlantic has Sengoku Jidai Japanese, Hundred Years War English and French, and Fantasy under their Grand Battle Scale line of 10mm miniatures. And Mantic Games just released Epic Warpath in 10mm.
Hydra Miniatures has been the latest company to "epicify" their miniatures with the release of Atomic Tank. And did so with a straight-to-retail release, which could be considered a novelty in the current atmosphere of crowdfunded projects.
I have dabbled a bit with one of Hyrdra Miniatures other ruleset, Retro Raygun, in the far distant past of 2017, but never bought into it myself. Atomic Tank caught my interest thanks to 1) my interest in smaller scales and 2) the Golden Age of Science Fiction aesthetic of the miniatures which I find to be somewhat unique in the current market.
As the release of the Robot Wars starter boxset coincided with Hydra Miniature's holiday sale, I decided to pick up a copy and review the miniatures and rules.
The Boxset
The Robot Wars starter boxset came in a wonderfully sturdy box that I will just have to keep; it's too nice to throw out and will make for a good storage box for the few tokens that the rules require.
The Miniatures
Both armies consist of metal and 3d-printed resin miniatures. The larger vehicles are made from resin, while the infantry and some model parts are metal. The resin seems strong with the smallest bit of give.
The models are fairly detailed for 10mm - as detailed as the streamlined aesthetics of Golden Age scifi can be - but did require some work to remove the flash from the metal infantry. The infantry also only come in two poses. The most posable of the miniatures are the multipart Doombots (top right in the picture above).
The Rules
Let's start with what a force for Atomic Tank looks like. Units cost a point each andan average force will be 7-10 points. Currently there aren't any limits on what units can be included in a force; while a mix of units will likely prove most effective, there's nothing stopping you from playing a fully armored engagement between Galacteer tanks and Legion robots. A read-through of the rules also makes it seem like playing with larger forces won't bog the game down, though I'm sure there's a breaking point.
Atomic Tank is played in turns across four phases: Order, Initiative, Activation, and Assessment.
In the Orders Phase, players place markers behind units to note how many potential Orders it may have. This can be affected by the loss of stands in a unit.
In the Initiative Phase, players roll a d6, with the higher roll choosing who activates first. The roll can be affected by unit rules or other conditions.
In the Activation Phase, players alternate activating one of their units. Units roll as many d6s as their Order stat, and every roll of 4+ gives the unit an Action to spend; either Move, Attack, or Special (which depends on the scenario). This means a unit like the Galacteers' Regular Infantry could, with four potential Orders and a 12" movement, move a total of 48" in a single turn! Or a rampaging unit of Doombots could attack four times in a turn!
What keeps the game from being too lethal is the "Raygun Rolloff combat mechanic", essentially an roll of opposed dice pools between a unit's Shoot or Assault stat and the enemy's Defense stat. Rolls of the same amount cancel each other out, and the side with the remaining highest die wins. There are three potential results; either the Attacker Wins with an Unopposed Six, the Attacker Wins with Anything but an Unopposed Six, and the Defender Wins. Winning with an Unopposed Six is the best option, as this removes a stand from the enemy unit and all the attached tokens (Command, Hero, and Orders). Winning without an Unopposed Six removes one each of the previously mentioned tokens, and the Defender Winning simply cancels the attack.
Units attack either via Shooting (with all units either firing 24" direct or 18" indirect) or by Assault (by closing to base-to-base contact).
There are some utility units that provide additional benefits. Units with the Command property can give out a limited number of extra Orders each turn to other units within their command range of 18". Heroic units can boost the Shooting, Assault, or Defense pool of friendly units within 6"
There are also some quick rules covering the affect that terrain has on movement and combat. It's noticeable that the game currently lacks the rules for units to enter buildings (slated for a future release), but buildings can be climbed at the players' agreement.
Finally, once both sides have activated all their units, the Assessment Phase checks whether scenario conditions have been met.
The rulebook includes six scenarios that cover your basic wargaming needs, played on a 4'x4' table: Annihilation, Command Control, Factory Destruction, Technology Grab, Breakthrough, and Raid. My only concern in these scenarios is Command Control, which focuses on eliminating enemy units with the Command property. The starter armies only come with one unit each with this property (the Galacteers' Mobile HQ and the Robot Legion's Brainbot), so a lucky activation could see this scenario end unsatisfactorily fast. It's also the case that, thanks to there being no restrictions in force building, you don't have to bring any units with the Command property in the first place! I would suggest adding units with the Heroic property to the elimination objective, as this at least puts the tally at three units on each side needing to be destroyed to win. Future army building guidelines may need to require the inclusion of units with the Command and Heroic properties (at least 1 for every 5 points, for example).
I'll also note how the two forces play. The Galacteers lack special rules in the current roster, but all of their infantry is equipped with jetpacks and can quickly zip around the battlefield if need be, while their armored vehicles are solid if simple. The Robot Legion are slower but have more special rules (like their infantry being able to pass through each other and the larger robots getting free assault actions when making base-to-base contact with enemy units) and focus more on attacking enemy units in close combat.
The (Retro)Future
So what's in store for Atomic Tank? Matt Beauchamp, the owner of Hydra Miniatures, has hinted at the Imperials, Valkeeri, and Zenithians eventually being shrunk down to join the Galacteers and Robot Legion depending on how well the game sells.
But that's not all. The rulebook notes that the Galacteers and Robot Legion will see more units join the fight. The Galacteers will enlist the aid of Jet Jeeps, Tank Destroyers, Mobile Artillery, Science Corps Infantry, and Pathfinder Infantry. And the factory worlds of the Robot Legion will produce Destroyerbots, Minibots, Shredderbots, and Raptorbots.
These armies should paint up rather quickly and I hope to demo the game locally. The hardest part will be sourcing appropriately scaled terrain, although Hydra Miniatures has plans for terrain files for 3d printing.
From what I can tell, these rules should make for some fast playing games with a decent amount of friction and some methods to ease it. Expect some Atomic Tank action soon!









































