Showing posts with label Gruntz. Show all posts
Showing posts with label Gruntz. Show all posts

Wednesday, May 24, 2017

Arachnophobia - Gruntz AAR

While I'm still waiting for my VTOLs to arrive, Gary was kind enough to let me borrow his DEVGRU and USA forces to use in Gruntz against his Prang. 


Our game once again on the eye-searing Prang homeworld. We used a scenario in which the humans would need to defend three objectives as reinforcements came onto the board, while the Prang would need to destroy those objectives in six turns. As the defender, I placed two objectives on both flanks of my table side, while Gary placed his objective behind the rocky formation in the center.

The humans started with their infantry and snipers prone, and three spider tanks. The Prang had their entire force on the table - a collection of slow, heavily armored tanks and APCs, and a massive dropship.


The Prang started by double-timing across the table. 


The humans got a single ATM armored car to arrive. Then the spider tanks emerged out of cover and opened fire, scoring solid hits against the lead Prang vehicles.


The Prang returned fire, scoring some hits. An APC speed towards the objective on the human's left side of the table, disgorging a Prang infantry squad into cover.


The humans received another reinforcement as a heavy wheeled APC rolled onto the table. Their second salvo ripped into the Prang forces, destroying a tank and two APCs.


The Prang pushed on, using their dropship full of warbots to get behind one of the humans' spider tanks and let rip with its weaponry. The humans tried to focus fire on the dropship, but between the damaged systems on the spider tanks and the dropship's micro-CIWS, most of the fire was ineffective. 


With the clock counting down on the scenario, Gary raced his dropship further into the human lines, approaching the objective on the right side of the table. The spider tank in the middle of the table finally fell to Prang plasma weaponry.


Unfortunately, further reinforcements and concentrated fire brought the dropship down, along with the warbots. Another APC was destroyed, and the armored wheeled APC used its Gatling gun to mow down the remaining Prang infantry by the left objective.


The Prang moved in for one last push, with their infantry mortars decimating one of the defending human infantry squads. But there simply weren't enough Prang units remaining to make much of  a difference. The humans finished the game by taking out the Prang mobile artillery unit.

The VP count at the end of the game gave the humans a solid win, thanks in large part to the spider tanks. They're extremely mobile, relatively hard to damage, and pack enough firepower to do some major damage on their own. The Prang vehicles might have been more heavily armored, but enough concentrated fire from the humans was usually enough to get through the aliens' defenses.

Wednesday, April 26, 2017

First Contact - Gruntz AAR

It's been a while since I've managed to play any sci-fi games, so when Gary brought out a fantastic looking Gruntz force, I decided to start looking around for some minis. 

Since the idea I'm putting together hasn't arrived in full (it's going to be an airmobile force with jet prop VTOLS), Gary was kind enough to loan me some of his vehicles while he took his aliens out for a test drive. The pictures don't do Gary's paint job justice - I'll need to get a closer view next time. 


The alien landscape was rather different than the Earth-like desert battlefield that I had seen Gary and Russ playing on.


Our forces were:

Prang Assault Squadron (Gary)
Command Team
Infantry Squad x2
Mortar Team
Heavy Tank
Heavy APC x3
Artillery Biped

Rapid Force Solutions Task Force (Me)
Command Team
Infantry Squad x2
Scout Team
Spider Tank
HUMV x2
ATM HUMV
Wheeled APC
Medium UAV

The humans deployed relatively close together, while the Prang hoped to sneak one APC and infantry squad around the side. The two forces were opposite in stats - the Prang were slow but heavily armored, while the humans were faster but with far less armor.


The Prang started the game by moving their units forward. The Prang Heavy Tank opened up on the Spider Tank, scoring a devastating hit and wrecking the tank's armor and engine. The humans countered by moving up and firing with their Tank, ATM HUMV, and the Wheeled APC, doing some damage in return.


The Prang continued to wear away at the human's vehicles with their plasma weaponry. In return, the Spider Tank destroyed its Prang counterpart while the human infantry dismounted to counter the approaching Prang Heavy APC and infantry squad. Both UAV shots at the Prang artillery missed.


The Spider Tank finally melted after repeated hits from Prang plasma and missiles, and so did the ATM HUMV. However, the humans managed to deal some major damage to the aliens. THe UAV rammed the Prang artillery unit, destroying the plane but doing some damage.

Combined fire from the infantry's AT weaponry and the wheeled APC took out the Prang Heavy APC and the infantry within. The combined fire of the other infantry squad, the scout team, and the remaining HUMVs managed to destroy another Prang Heavy APC on the far right. This pushed the Prang's losses over 50%, causing the aliens to retreat.

It was a fun game that was unfortunately rushed to do outside factors, so I'm hoping to get the infantry painted and back on the table in short order. My fingers are crossed that the VTOLs will arrive soon.