Not only have I been gaming recently, I've also gotten back to painting!
And that's everything! I think the only models I'm missing are medics for both sides. I may need to do some snipping for that.
Not only have I been gaming recently, I've also gotten back to painting!
And that's everything! I think the only models I'm missing are medics for both sides. I may need to do some snipping for that.
I'm back with another painting update!
I've continued apace with the 15mm WWII project for Chain of Command. Two more infantry platoons have been finished, in addition to the platoon commanders, a Sniper Team, additional BARs (which are an option for the American player to add to their infantry squads), and two bazooka teams.
I also completed a medium machine gun team and a heavy machine gun team.
These are a trio of engineering teams that represent options for the American players to help clear German defenses.
The Americans can also bring a light mortar team and a medium mortar. Technically only the heavy mortar's forward observer is on the table, but I put together a heavy mortar base as a reminder for players that it's available.
Four M4 Shermans are the last of the American models to work on. No fancy versions here, as the only enemy armor in the campaign are a pair of Marders on one table. Their main concern will be anti-tank guns, panzerschrecks, and panzerfausts.
Here's my first painting post of 2026! I had to delay a bunch of varnishing, as the temperatures haven't gotten above freezing for some time now.
Having finished the Robot Legions models from the Atomic Tank starter set, I moved on to the Galacteers force. Above is a pair of Heroes, a trio of Missile Tanks, and a Mobile Command Center
And to round out the force are Heavy and Regular Infantry Units and a pair of the titular Atomic Tanks.
I've also painted a small gang of Orcs for Space Gits with basic equipment. A local club is planning for a campaign in a few months, which is convenient!
My main project for the first half of the year is to paint American and German platoons and assets to use with the 29 Let's Go! pint-sized campaign for Chain of Command. The above is one of three American infantry squads in 15mm.
Down to the wire, the Germans attempted to once again take the BUA. Orders were spent, dice were rolled, and when the dust cleared the Russians had held the line.
I appreciated getting the chance to play O Group with the SJGA group. As I often say, I need to play these rules more often, as I was wrong on several points (Dave Brown's QRS sheets are often extensive but not comprehensive). It was a shame I didn't get a chance to run Fire in the Sky, but there's always next year!
After a bit of a lull in posting, I'm back with what I've been painting.
With the USAAF finished, I moved over to the Luftwaffe. First finished was a large squadron (four flights) of Me 410s.
And a small squadron (just two flights) of Ju 88s.
The first proper fighter for the Luftwaffe is the Me 109, which I've painted seven flights of.
That's the Fire in the Sky project done and dusted! I just need to label the various bases and pick up a proper aerial battlemat. Deep Cut Studios makes a fantastic looking mat with a European landscape with some clouds that will be perfect, though the local tariff issue will likely bring the cost up. But at least I can call the project finished!
As the first rulebook for Fire in the Sky focuses on Big Week, the center of every scenario is three squadrons of B-17 bombers, which act as the objectives for the German players to shoot down. 27 B-17s looks fairly impressive on the table!
Here's a look at what I've been painting lately.