Wednesday, February 1, 2017

Scattered into Atoms - Retro Raygun AAR

Carl put on a demo game of Retro Raygun for Gary and me. 


We had a suitably eye-searing combination of terrain. Gary took the Imperials, while I commanded the Valkeeri. The lists were fairly simple: two squads and a commander each. While the Valkeeris were coming straight out of the book, the Imperials were of Carl's own design.

The scenario was pretty simple - be the last one standing!


I won initiative and advanced a Valkeeri squad forward with the commander attached. A lucky round of shooting saw an Imperial squad retreat from the table, leaving the stunned Imperial commander out in the open.


The Imperial commander hightailed it over to the remaining rifle squad. 


The second Valkeeri squad moved up in support.


During the next turn, both sides moved forward, looking for a shot.


The Imperials got the drop on a Valkeeri squad in the open.


The poor ladies were vaporized!


The two squads faced off against each other.


The Imperials ducked into cover behind the local flora.


The Valkeeris advanced, looking to use their superior, if shorter-ranged, indirect fire.


But a lucky shot from the Imperials own indirect fire, which was weaker but had a loner range, took out the Valkeeri commander.


Undaunted, the ladies reached cover and fired overheard, but were unable to connect.


The Imperials fired again, forcing the Valkeeris to retreat.


Winning initiative, the Imperial troopers rushed to get a clear firing lane at the Valkeeris before opening fire.


The incoming fire was too hot for the Valkeeris, and they quit the field of battle in a mad scramble, leaving victory to the Imperials. 

We set up a second time, with Gary taking the Zenithians (with stats provided by Carl), while I had the Imperials. While the game lasted longer than the first, the Imperials eventually won out, with two squads brawling against a single surviving Zenithian squad. 

From these two games, we realized that a lot of terrain needed (the second game saw a rearranging of the table, with bushes scatted to break up the open spaces). A squad out in the open has a good chance of getting wrecked. We also figured that the Imperials may have been a little too beefy for their value, where they could out-shoot, out-brawl, and out-defend other equally pointed squads. 

We had fun, though, and the rules were simple enough to pick up quickly. Apparently Gary has some Robot Legion models, so we can expect those on the table in the future. 

Tuesday, January 31, 2017

Friday, January 27, 2017

Baltimork Corviks vs. Arnafell Raiders, League Game - Blood Bowl AAR

I had a scheduled league match against John and his Norse. I'd never played Norse before, and John's team seemed to be rather simple - Linemen with Block and a Yhetee. 


The teams set up, with the Raiders receiving.


The Raiders started strong, knocking down a number of Black Orcs.


The Corviks front line stands up, looking to cover the Raider's Big Guy.


The scrum shifted around. The Orcs seemed bewildered by the Norse, constantly falling on their faces.


Worried about the Yhetee's claws, the Corviks seemed to overmark the beast. But the Raiders fought back while moving the ball up the pitch. 


Still on the defensive, the Corviks continued to target the Yhetee.


The Raider's ball carrying hound shifted away, looking for an open lane.


But the quick-footed Orc Thrower dodged past some Norse defenders to get in the way.


Of course, the Raiders responsed by brushing aside the Thrower, moving the ball closer to the end zone.


Desperate to stop the Radiers' advance, two Blitzers broke away to try and bust the Norse Lineman and grab the ball. Unfortunately, they only managed to push the hound back a square.


Using local numerical superiority, the Raiders blasted the Corviks' defense apart, and ran the ball in for a point.


The teams reset, with the Raiders kicking.


But the Raiders got a Perfect Defence, shifting their lines and leaving the Black Orcs high and dry in the middle of the line of scrimmage.


The Raiders managed to take out a Lineorc, pushing into the Orc line.


The Coviks made a mad dash for the end zone, sending out a lone Blitzer.


But the Blitzer was knocked down, and the ball was send flying.

Knowing that they weren't going to get the ball again, the Corviks used the remaining Lineorc to foul the Yhetee, managing to cause a casualty and removing the Big Guy from the game.


With the first half over, the teams reset with the Raiders kicking. Thanks to their deep bench, the Raiders had a full team on the field, while the Corviks were down a player. A rock from the crowd stunned the Orc Blitzer on the line of scrimmage.


The Corviks pushed into the Raiders half of the pitch, as the Thrower and covering players moved for the ball.


But the Raiders striked back, knocking out a Black Orc.


Having been beaten up for a better part of the match, the Corviks pulled back to form an extended cage, hoping to grind up the pitch.


The Raiders shifted their positions to cover the possible approaches of the Orcs' cage.


The cage went up to the side of the pitch.


The Raiders continued to shift, while knocking out another Orc Blitzer.


Now the Corviks were in trouble. Outnumbered and outgunned, they were forced into moving forward, hoping to get as close to the end zone as possible.


The Raiders busted the cage open, but were unwilling to go after the ball carrier just yet.


The cage reformed, with the Orcs hoping a bad dice roll from the Raider might come up at some point.


But the cage was deformed again as the Raiders continued their attack.


Desperate to get some movement, the Orc Thrower tried getting the ball to the Orc Blitzer on the other side of the pitch. But interference from the covering Norse Lineman resulted in a dropped ball.


Not eager to retrieve the ball, the Norse continued to beat up the Orcs.


The Corviks retrieved the ball, but realized they weren't going to make it to the end zone.


Seeing hesitation on the Orcs side, the Norse waded into the Orcs.


Hoping to conserve their players, the Orcs fell back to the roaring boos of the crowd.


And the Norse end the game after a final block, winning the game 1-0.

That was a rough game for the Corviks. John's dice were on fire throughout the match, and his positioning meant that I was constantly facing 2 dice blocks from his Linemen. Luckily, the only injured player was a Lineorc who suffered -1 to his MA (making him decent Dirty Player material). The new Black Orc managed to pick up Block thanks to MVP, and I hired a new Lineorc to fill the spot for the next game.