My last game at Historicon was the Battle of Guilford Courthouse, using Live Free or Die, and run by Pat.
This is a scenario I have experience running, as it was what we played using Washington's Wars back when I was in New Jersey.
Pat had been running the Southern Theater over the weekend, with the result that Tarleton's Light Dragoons wouldn't be appearing in this version of the battle.
There were some further additions to the rules introduced by Pat, such as the use of buck and ball by units of both sides and effective ranges for musket and rifle fire. This led to an overall increase in lethality.
The British goal was to inflict more losses on the Americans to score a minor victory, and to capture the two road exits on the opposite side of the table as well for a major victory. Any other result would count as an American win.
I was one of two American commanders, and there were two British commanders.
The game began with the British encountering the first line of American militia.
The militia were pushed, though not without some fallen redcoats in return.
To stymie the British, Harry Lee and his light horse launched an assault on the British right flank. Unfortunately, even with favorable odds, the cavalry were repulsed.
Both sides continued to move and fire. Occasionally a unit was able to halt and fire and volley, or the British decided to launch a charge.
The American position began to falter somewhat as the first line of militia met the second and tried to move through.
The Americans did managed to sneak a unit of militia through a gap in the British line, using them to fire upon the redcoats' rear.
Realizing that having a rebel unit, even a small one, dealing damage in their back lines was a problem, the British quickly routed the militia.
Having swapped a good part of their lines, the fresh American militia waltzed right into British volley fire.
At the very last moment, the Continentals stepped off so they could show the British just how well they marched in step.
The game ended with a decisive American victory, though one with an asterisk. While the Americans caused more casualties overall, I only realized a day later that I and the other American player missed that units moving backwards only do so at half speed. While slower movement would have still kept the British from approaching the two road exits by the end of the game, there's a chance that being forced to stay closer to British units would have results in more American casualties.
Regardless, Pat ran a fun game, and it was a great way to close out my time at Historicon.
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