
Wednesday, May 19, 2021
Convoy Ambush - Beyond the Gates of Antares AAR

Wednesday, May 12, 2021
Painting Update - Squadhammer, WWII, Gates of Antares
While I've gotten back to in-person gaming recently, my enthusiasm for painting has waned a bit, and I haven't gotten that much done since the last update.
My Astral Claws force for Squadhammer continues to grow. These Assault Marines can quickly traverse the battlefield using their jetpacks, and they're deadly in close quarter assaults.
A while back I was gifted a Warlord Sdkfz 251 half track and an infantry sprue. While putting together the halftrack was simple, I decided to turn the infantry sprue into an assault rifle squad. I can either use this squad on its own in Bolt Action, or filter the models individually into the more historically accurate squads I've already built for additional firepower.
I also tried to get back into my Gates of Antares project. While previously painted miniatures got tossed in alcohol to strip, I tried a new scheme on this Freeborn attack skimmer.
I'm not entirely satisfied with it, but hopefully the scheme will coalesce as I chip away at other units.
Wednesday, October 24, 2018
Skirmish on MDF-7 - Gates of Antares AAR
So it was back to Keith's place to play on his table. We used the "Let Battle Begin" scenario, with both sides lining up on opposing long edges of the table.
Keith's force of Algoryn was small and elite, with a Command Squad, two AI Squads, an Infiltrator Squad, a Skimmer Squad, and an X-Launcher team.
My Freeborn were less elite but more numerable: A Command Squad, two Domari squads, a Feral Squad, a Mag Light Support team, an X-Launcher team, a Transport Drone, and a Targetter Probe shard.
The first turn was all maneuvering, with Keith moving his skimmers up one flank and my transporter drone hovering down the streets. The white poker chip was a minefield that Keith's infiltrators had placed before the game started. While they looked to be more anti-infantry, I decided I didn't want to risk my drone that early, so I moved it towards a different gap in the buildings.
Speaking of the buildings, we decided that were we playing in an industrial sector. This meant the buildings offered a decent resilience bonus, but were difficult to move through.
Keith's skimmers, unfortunately, took a hit when my Mag Light Support managed to ambush them, downing one of the vehicles. The remaining skimmer fired at my X-Launcher, but only managed to put a pin marker on the unit. Keith's Infiltrators, however, took fire from both the Domari unit in the buildings with the weapon teams and the drone, which did some damage. Thanks to a Down order and a Camo Drone, Keith's Infiltrators managed to stay alive.
By turn three, it was clear things weren't going well for the Algoryn force. The last skimmer was taken out by the Mag Light Support team. While a Scramble shot from the X-Launcher forced my drone back, the Ferals unloaded and charged forward.
This meant that one of the AI squads, which was trying to move forward, was caught both by an Ambush from the drone and supporting fire from the Ferals, severely reducing the unit. My other squads started to move out of the buildings and onto the street.
In a desperate last chance bid to take out the drone, the remaining two troopers in the AI squad charged my drone and attempted to wreck it. Unfortunately, they didn't have the equipment to deal with the vehicles armor, and both sides came away from the combat untouched. However, the AI squad was left in the sights of the Ferals, who opened fire and wiped the Algoryn out.
At that point, Keith decided to concede, as his force was badly mauled and unlikely to be able to do much to the drone or supporting infantry.
It was a fun game, if overlong for just 750 points (although some of that might have been us checking the rule books, QRS, army lists, and weapon lists again and again). One problem I have is GoA's similarities and difference to Konflikt 47 - there's enough of a shared ancestry that you feel like picking up the game will be easy, but the changes are enough that you're constantly second guessing or mixing up rules.
Still, I hope Antares gains popularity in the area, and we're hoping to get to 1,000 point games as a minimum for more variety.