Wednesday, May 4, 2022
Highway to Hell, Part 1 - 'O' Group AAR
Wednesday, April 27, 2022
Painting Update - Romans, Dieselpunk
Wednesday, March 30, 2022
Painting Updates - Romans, French-Indian War, Battletech
Work continues on the Punic War Romans. With two commands of actual Romans finished, I wanted to incorporate a command of Italian Allies.
Wednesday, March 23, 2022
Corpse Flower Wars - Mythic Americas AAR
Unfortunately, a risky gamble didn't pay off when Sam charge a Bound Dead unit into my Warlord, and the High Priest was killed. With my own Bound Dead unit failing its order test and going Down, I conceded the game to Sam as I had no units left that could build Altars and contest Sam from doing the same.
So the game ended 0-1 with Sam's warband winning. Neither of us managed to score any points from our Devotions (I'm never picking terrain specific Devotions again, as I have a tendency to pick pieces that my opponent heartily defends).
I did learn a few things from this game, however. The new Monstrosity and Magic rules (that remove their respective charts and the Wild-Bound-Allied system from Erehwon) are great. With my limited experience, the Monstrosities are more likely to stick around instead of being lost to a random chart result. And the added wounds to Monster units do a lot for their viability. I can see Monster units in one of two functions; Units with less models and double wounds for durability, and units with more models and single wounds for offensive strikes. Four model units with double wounds may be a good middle ground, but they're expensive and can still be lost to a single failed break test, like mine were during this game.
That said, Sam and I enjoyed the game. Sam's looking to either pick up Inca or Inuit, while I'm going to focus on my Maya after a brief Battletech painting interlude.
























