It's almost the end of the year, so here's one last look at what I've painted in the closing weeks of 2021.
Wednesday, December 29, 2021
Painting Update - Squadhammer, Badgers & Burrows
Wednesday, December 22, 2021
Miniature Musings - Painting 2mm Miniatures
After posting about my positive reception of Strength & Honour on Twitter, I had Korhyl Miniatures (the maker of the resin armies I purchased at the convention) reach out to me and ask if I could come up with a post about how I ended up painting their 2mm minis.
So here's the step-by-step process I took to paint a Roman Legion base.
Wednesday, December 15, 2021
Dice and Stones - Strength & Honour AAR
This game ended with another historical results. For the first half it seemed like the Romans had the better of the Germans, dishing out card after card and throwing the German left flank and center back. The Germans did manage to rally later on, smashing the Roman's own left flank with some deft cavalry maneuvers.
It was the Romans, however, who called "Haemonculus Est" first, and despite the German's attempts to delay the inevitable, there were just too many cards to hope that our army morale wouldn't be reached. It was a small consolation that the Romans were fairly bloodied as well, and had the Germans called "Haemonculus Est" first, we may have reversed history.
Maurice had brought along six armies from Korhyl Miniatures, whose products are featured in the above pictures. I bought a Roman army and a Pontic army, and I'm looking forward to getting a copy of Strength & Honour when it's released. I'll probably pick up a second Roman army from Korhyl so I can play out the Roman Civil War, as the rules will apparently allow players to run campaigns and watch their units evolve over time.
Wednesday, December 8, 2021
A Hill to Die On - Live Free or Die AAR
The game ended with Walt's flanking troops advancing on the Dilworth table, but too far away to keep the Americans from consolidating their position.
The game ended with a somewhat historical result; the British ended up taking the American positions but were unable to stop the Americans from retreating in relatively good order. It had been a much bloodier refight, though, with both sides taking far more casualties than in the original battle.
Given another chance, I probably wouldn't have bothered with letting the British troops rest for two turns in exchange for access to the "Redress Ranks" phase. The cost of losing the extra game time wasn't worth the benefit of removing DMZs, since you have to be outside of 12" of enemy units to do so. That was on me - I convinced Walt to delay the advance rather that immediately step off. A couple more turns may have made all the difference!
This was a fantastic game and one of the best convention games I've participated in. The miniatures and terrain looked fantastic, and I'm absolutely planning to use Live Free or Die as my go-to AWI rules. It looks like I'll have some orders with Pendraken in the next year.










































