Wednesday, March 20, 2024
The Second Battle of Kernstown - Pickett's Charge AAR
Wednesday, March 13, 2024
Tewkesbury Drift - Pike & Shotte AAR
Judson meant to move the Yorkist left flank forward into combat, but rolled boxcars and ended up with a "blunder". In a moment of peak wargaming, he then rolled a six for a massive charge; exactly what he wanted!
With the accrued casualties, that left two of the three Lancastrian commands broken. Which gave the Yorkists the victory, coming back to the historical result in a roundabout fashion.
Roxanne ran a very fun game, and it was a good demonstration that Pike & Shotte (and its sibling rules Hail Caesar and Black Powder) can be fun with smaller battles. The inclusion of the drift was a great complication that easily added an extra layer to the fight.
Wednesday, February 7, 2024
Paint the Town Red - General d'Armee AAR
We decided the call the game there, with a minor French victory. Technically the Russians still had three fresh brigades (one on-table Grenadier brigade, and two off table brigades), but any newly launched attack would do so into the face of a relatively fresh and well position French position.
Despite the poor showing by the Russians, it was still fun! General d'Armee always makes for a good game. I'm looking forward to seeing what changes in the second edition (which should be releasing in a month or so from the time of writing).
Wednesday, January 31, 2024
Painting - Downsync
Here's an update with what I've been painting since last time: more Downsync models.
Wednesday, January 17, 2024
We Have Reserves - Downsync AAR
Such as it was, this meant that Mark's positioning and delaying of my forces only let me score one point myself before the game ended, leaving us with a draw, 1-1.
We discussed our thoughts on the scenario with Carl after the game. We found the general idea behind the scenario to be sound, and suggested adding the turn limit to encourage more aggression. Carl did point out that removing the other side entirely from the table would have given the remaining player a full 4 point victory.
I look forward to testing more scenarios for Downsync.








































