Wednesday, July 20, 2022
Destroyer Action - Naval Thunder AAR
Wednesday, July 6, 2022
Alea Non Est - Strength & Honour AAR
Of course, that didn't much matter much after my Experienced Legion in the center failed to reform and instead routed and lost its Eagle (for two more Disaster cards)!
John and Ted finally took pity on the poor, beaten Romans and called Homonculus Est. The final tally was 34 points against the Romans, and a measly 2 points against the Pontic Greeks.
This was an even worst disparity compared to the last game! Here it seems like the Romans couldn't get anything right, as though the entire army had managed to drink the same soured wine the night before.
At the very least, Ted's ordered Germans and my reinforcements should be arriving soon, at least the variety of armies I'll be defeated by will soon increase.
Wednesday, June 22, 2022
Burning Troubridges - Naval Thunder AAR
Forced to turn again, the Goeben found herself surrounded by British ships. John's Defence, the main target of most of the Goeben's firing throughout the game, took another broadside and was sunk. But she wasn't going alone, and the combined weight of fire from the Duke of Edinburgh and Warrior was enough to finally sink the Goeben. Admiral Troubridge himself was likely dead with the sinking of the Defence, but instead of a court-martialed disgrace, he was going to get a hero's funeral.
Most of my naval gaming experience has been with General Quarter's 3, but I found Naval Thunder to be a fun set of quick-play rules. I could easily see each player operating with a division of 3-5 ships in a relatively fast game, all things considered. Expect to see more posts about it in the upcoming weeks.
Wednesday, June 15, 2022
'Advance' to Hill 192, Part 2 - 'O' Group AAR
Unfortunately, a tactical error (i.e., forgetting one of his orders) left a suppressed German platoon out in the open. The Americans spent their last remaining HQ orders to order the Shermans to fire twice at the platoon, which removed the final two sections that the Americans needed to win the game!
Had Steve moved that platoon into the cover of the nearby woods, this game may have ended in a German victory. While I didn't do much (all of the action ended up on the flanks), I did at least pin down some of Steve's platoons which allowed Ted, Chip and John to focus on engagements that favored the Americans. Even so, Steve's dice rolling and defensive tactics meant he was able to hold out against a determined attack for 17 of 18 turns.
This was an interesting (and as always, fun!) scenario to compare to the other's I've played in. Those scenarios usually had the defenders set up in a multi-sector BUA. Having a more strung out setup meant that the defenders couldn't stack their units all into one area, but it also meant that the attackers couldn't concentrate as well.
If we were to revisit this scenario, I'd like to see it played out with the more standard "2 forward, 1 back" approach that was used during the war, instead of attacking on a broad front.
Wednesday, June 8, 2022
'Advance' to Hill 192, Part 1 - 'O' Group AAR
This time, Ted set up a scenario from the "1944: The Battle for Normandy" booklet, "Advance to Hill 192."













































