It's been a bit slow around here, with the holidays coming up and Covid spiking. I've also hit a bit of a slump with painting as well.
Wednesday, December 23, 2020
Painting Update - Warhammer Fantasy
Wednesday, December 9, 2020
Skirmish in the Sylvan Forest - Warlords of Erehwon AAR
With the Olympians close to breaking, the Nymphs finally reached the battle, sending a group of Goblin archers fleeing off the table. However, the elder folk's light armor wasn't effective against the return fire of black-fletched arrows and fireballs!
Unfortunately we had to call the game there as we ran out of time. The group felt that we had gotten a better handle of the rules, and rescheduled for another game in January. There's also talk of a campaign, with the greenskins as the antagonists.
Wednesday, December 2, 2020
Painting Update - ACW, Battletech
With Covid-19 cases rising in the area, gaming has slowed down, and unfortuantely my painting enthusiasm has flagged. I'm still chipping away at various armies and projects here and there.
I've painted my mechs as part of Clan Jade Falcon.
Wednesday, November 4, 2020
On Crueler Tides - Cruel Seas AAR
I haven't had much experience with Cruel Seas, apart from one test game back in the Before Time when we could gather for our monthly club meetings. I had, however, seen the rules be somewhat disparaged online. It seems like Bill and John had been tinkering away, especially with the critical hit table, after Bill's smaller boats had riddled John's destroyer in short order.
The scenario was a convoy ambush. The Japanese had two convoys moving through a series of small islands. A Kagero-class destroyer led a small group of Daihatsu-class landing craft, while a Escort Type Hei minesweeper was accompanied by a patrol of Sampan. This was an expanded version of a previous scenario that Bill, Sam, and John had played previously.
Bill and Sam were the Americans in this fight, and controlled a flotilla each of Higgins and Elco boats.
The first game was over fairly quickly. John and I, as the Japanese players, randomly rolled to see where we would start. We ended up over 70" beyond the starting Japanese deployment area, virtually on top of the pre-deployed American boats.
John's starting position almost had him touching Bill's Higgins boats, which halted and opened fire. The small boats mounted apparently massive guns, as the Kagero-class destroyer was riddled. Multiple critical hits added even more to the damage total.
Rather than play out that game, we decided to reset and instead deploy the Japanese flotilla from its starting edge.
Additionally, there was the size difference. Thanks to shooting modifiers, Bill and Sam often needed to roll less than or equal to a 7 on a d10. According to those same modifiers, John and I needed to roll a 3 or less.
Suffice to say that the same only lasted until turn six, when both the Japanese large ships were so damaged that another round of average shooting was going to see a definitive finish. Rather than let the game devolve into a shooting gallery (or even more so!) for Bill and Sam, the American claimed victory once again.
There was some lively debate over the rules. It definitely seemed like critical hits were too easy to generate (just rolling a 6 on a d6, and Bill's boats could easily do that), and that the rules are very much stacked against the large ships, which are slow, massive targets, and under-gunned compared to smaller vessels.
To counter that, we'll be trying the scenario again but the Japanese will have kamikaze boats accompanying them to try and counter the speed and firepower of the American boats. The slow speed of the Sampans and the essentially unarmed Daihatsu leave the larger Japanese ships completely isolated.
Wednesday, October 28, 2020
Painting Update - Battletech
I finished another lance to combat the Death Commandos in BattleTech's Alpha Strike rules. For these I used the 8th Crucis Lancers color scheme, who are part of the Federated Suns of House Davion. The smaller mechs in this lance are a medium-class Centurion (the updated omnimech version) and a light-class Crimson Hawk.
The lance's muscle come from a heavy-class Mad Cat Mk IV (also known as a Savage Wolf) and a Templar III.























