Wednesday, July 1, 2020

Lawn Care - Warhammer Fantasy: Renaissance AAR

With restrictions lifting in the state, I was able to head out to the local game store and finally get a game of Warhammer Renaissance with my Orcs & Goblins. 

So with mask on and hand sanitizer in my pocket, I packed up my minis and tape measure for the first game I've played in three months!


Nick and I decided on a 1,500 point game.

My Orcs & Goblins warband had six regiments, with Orc Boyz, Black Orcs, Night Goblins, Boar Boyz, and Wolf Riders. They were accompanied by a couple Black Orc heroes, a couple Goblin shamans, and a spear chukka.

Nick's army was much smaller, with most of the points going into a very scary unit of Chaos Warriors of Khorne and a Chaos Warlord. There was also a unit of Bloodletters, a Chaos Chariot, and a Chaos Spawn.

We used the Take the Field scenario, where one of use would need to control the forest in the center, or have the most troops in each four quadrants of the table.


Most of the fighting went down in the middle of the table. Nick's Bloodletters reach the forest first, but I managed to charge them in the rear with my Orc Boyz after they were moved by the Hand of Gork.

My Night Goblins survived long enough to deploy their Fanatics, which killed the Chaos Spawn that lured the mushroom-frenzied loonies out and even killed a few Chaos Warriors. But the regiment was routed by the Chaos Chariot, and two Fanatics killed each other when they unfortunately collided.


The Chaos Warriors went through my Black Orcs like weed-whackers, sending dark green chunks flying everywhere.

The Bloodletters sent my Orc Boyz fleeing after the General was killed in a challenge, which left only my second unit of Orc Boyz and my Battle Standard Bearer to contest the forest. They were quickly flanked by both the Chaos Chariot (which had dodged the spear chukka's poorly aimed bolts) and the Chaos Warlord.


With the Bloodletters joining the fray, it wasn't long until the last of the greenskins were obliterated, and the forest was solidly in Nick's control. We didn't need to tally up the victory points to know that Nick had won a solid victory.

This was my first game in over three months - my last game were at Cold Wars back in early March. I had been worried that I was approaching a hobby burnout and I wasn't enjoying any of the games I was playing. I had planned to take a multi-month break, which just so happened to coincide with the lockdown.

Turns out, it's exactly what I needed. Even with the rules referencing, I was glad to be back at the table, rolling dice and moving my toy soldiers again. I'm looking forward to more gaming, depending on how the pandemic turns out. This may or may not be wishful thinking in hindsight!

Wednesday, June 24, 2020

Painting Update - AWI

The painting continues! Here's what I've been working on since last time. 


Any British force in the Horse & Musket era will need its flank companies. So to accompany the regulars are a unit of Grenadiers, with combined facings to match their parents units.


I also used the same color scheme to paint the light infantry.


And that's a project completed! The only thing I can think to add at the moment would be limbers for the artillery, but I think this offers a good representation of British and American forces for use with Rebels & Patriots. Now I just need to actually play the game!


Of course, any wargame could use some terrain, so I had previously ordered some buildings from Stone Mountain Miniatures. This is where all the miniatures for my AWI project came from, so I thought I'd go back for the buildings.


At around $7-$15 apiece, these 15mm buildings are pretty well detailed and only required minimal cutting and sanding to make them ready for priming and painting.


With these and some handmade snake rail fencing, I've everything I would need to make an 18th century American battlefield.

Wednesday, June 10, 2020

Painting Update - FIW, Warhammer Fantasy

It sounds like, in the area in which I live, some lockdown restrictions are going to be eased to allow non-essential stores to allow customers to come back into the building. This means access to the local game store, if they decided to open. This should also hopefully mean more gaming! I'll have to find a comfortable mask to wear. 

However, in the absence of games, I've continued working on various projects. 


AW Miniatures recently had a sale on their site, so I bought a couple packs of French and British Regulars to round out the units I have. I finished the French first, since I've got the foam to store them in. I'll get around to the British when their foam trays arrive.


Also finished were a unit of Goblin Wolf Riders and two Goblin wizards to support my Classichammer Orcs & Goblins army. I'm so close to finishing it! There's three units - Boar Riders,  Black Orcs, and Trolls - and a few characters to paint and I can call that project complete. 

Wednesday, June 3, 2020

Miniature Musings - Tabletop Simulator

I haven't played any more solo games, and my painting progress has slowed a bit so that I don't have enough to justify a painting post. 

I have, however, been fooling around on Tabletop Simulator. 

While the restrictions around the pandemic have been loosening (to where we'll be able to game in stores again mid-June, it looks like) plenty of people have had the time and inclination to hone their skills and develop more modules. 

For those of you who aren't aware of Tabletop Simulator, it's basically a physics engine designed around board games. It doesn't have any actual assets beyond the basics like Chess or Checkers, but it does allow users to import files of their own. These can be self-designed playing pieces, high-res pictures, or lines of code that actually follow the rules of the game. However, most of the time it's on the players to know the rules. 


As an example, this is a fantastic module for To The Strongest that features pre-made armies themed around 1066 England.


Each army has appropriate units, army lists, markers, tokens, and card decks to play with.


As you can see, I set the game up to look like a turn is being played. Thanks to TtS! grid-based movement, it's very easy to move troops around the field. There's also ten different pre-made terrain setups for the map.


There are plenty of modules for other games as well. This is a setup for the first scenario from Rangers of Shadow Deep.


There's a DBA 3.0 (and a 2.2) module.


There's even a X-Wing: Heroes of the Aturi Cluster module! It's a little busted at the moment since Tabletop Simulator updated, but I'll keep an eye on it for when it's hopefully fixed.

You can get Tabletop Simulator for $20 on Steam. There's officially licensed board games that you can pay for, but a lot of the modules are available for free.

Wednesday, May 20, 2020

Painting Update - ACW, AWI

The lockdown continues, and so does my painting progress. 


I had to wait for a delivery from the UK to call them complete, but the flags from Wargames Design look fantastic on these 10mm Union troops for my American Civil War project. These are two of the eight regiments of infantry I've done for the Union, and I'm working on an equal amount of Confederate troops.


Also finished are the limbers for the Union artillery. These are from Old Glory, and I'll be using a second pack for the Confederate guns.


I also went back to my 15mm American War of Independence project for Rebels & Patriots. With the Continentals finished, I started work on the British.


The bulk of the British force is made up of three units of Line Infantry, with green, blue, and yellow facing.


I plan to paint the Light Infantry and Grenadiers with facings from these three units, as these units were usually combined together from their parent regiments to act together. The scale will be a little off, but I'm expecting it to look good.