I went up originally planning to play in two games based on the same system: Wars of Eagles and Empires and Wars of Ozz. Unfortunately I wasn't feeling all that well, so while I managed to soldier on through the morning, I left early.
However, I did get a chance to play in Buck Surdu's new rules, Wars of Eagles and Empires, which are a Napoleonic outgrowth from Wars of Ozz. Buck himself was running the game, so between his guidance and my familiarity with Wars of Ozz, learning the system was pretty easy.
The scenario was a refight of the Battle of Schleiz, the opening clash of the War of the Fourth Coalition in 1806.
A mass of French infantry and cavalry was marching towards the town of Schleiz, with a mixed command of Prussian reserve infantry, conscripts, and cavalry in their way.
The French's goal was to push through the Prussian defenders, while the Prussians hope to delay the French advance.
The Prussian players (myself included) went with an ahistorical approach compared to the dithering commanders of the past and stepped up, with two brigades swinging out to either side of Schleiz. I was controlling a reserve brigade, which I decided to move up the Prussian left flank.
French and Prussian infantry first clashed as the Prussian attempted to shift the French from a hill. In the background, you can see French battalions trying to clear out from each other's way.
As the French had heavily weighed their assault on their left, the Prussian left was faced with only a few battalions.
Halfway through the battle, the fight on the hill was still going. I continued to bring up the reserve brigade, while French light infantry filtered through the woods.
The battle for the hill ended with a French win; however, the Prussian battalions fell back in good order towards the cover of the woods.
On the other side of the battle, French and Prussian cavalry clashed. I managed a decent run of wins with a hussar unit, but after several breakthroughs the unit was blown and routed from the table.
The battle came to a close after about four hours of game time. While the Prussians had put up a valiant defense, their casualties (especially from highly accurate French artillery) gave the victory to the French.
Overall, Buck ran a great game. The rules seem to work for what they aim for, and I still enjoy the loss of control that can occur thanks to the reaction charts. It's a fun way to depict the loss of overall army cohesion as smoke engulfs the battlefield and casualties mount.
I've picked up a pdf copy of the rules for myself, as well as the Mexican-American War supplement.