Here's what I've been painting as we approach the end of the year.
Wednesday, December 18, 2024
Painting Update - Napoleonics, Starship Troopers, WWII
Wednesday, November 27, 2024
Painting Update - Starship Troopers, Quar
Work continues as we approach the end of the year.
Here are some Arachnid models for the Starship Troopers project; some example Warriors and a trio of "Tiger Bugs", which come from the expanded universe.
I should note that these models, as well as the infantry from my previous painting post, are designs from Wakes Emporium and printed by FilamentResinHunter. I picked up two of the starter kits, which has enough models for a two-player game.
I've gone back to my 15mm Quar project. I finished an HMG squad, a snyper team, and a cavalry squad.
Also completed are some vehicles to supplement the Crusader infantry company; a Baeliog heavy tractor, an Ailthean light tractor, and a Krassyl "contraption".
Wednesday, November 20, 2024
The Rodes Goes Ever On - Wars of Such Magnitude AAR
Wednesday, November 13, 2024
Painting Update - Napoleonics, WWII, Starship Troopers
I've not had a lot of time to play games recently, but I have been painting.
This is a second battalion of the 10th Legere, post stripping and repainting
I copied Storm of Steel's patrol markers for O Group, using 2" bases with miniatures and bases colored to match the company they belong two. I think they look very nice compared to just having paper markers.
I also completed the mortar base for the French battalion. While not necessary, it's a good reminder for when your battalion mortars run out of ammo.
Here's a trio of French HMG bases, which are useful to either attach to platoons or use independently. And some 60mm mortars, which can be attached to French company commanders.
And a pair of 75mm field guns, which act as artillery barrage markers.
I've also started a new project (gasp!). Little Wars TV released a secret set of rules for gaming in the Starship Troopers movie setting. They're meant for solo or co-op campaign play as you take a platoon of Mobile Infantry through a series of missions, trying to keep your platoon commander alive through their deployment.
The above is a standard Mobile Infantry platoon of one command team and seven infantry teams. In the back row are a media team that can be added as a side objective while playing, and support options; a recon team, a heavy weapons team, and a Marauder power armor team (a nod to the original Starship Troopers Mobile Infantry).
I've got a second platoon to finish as well as plenty of bugs, so expect more Starship Troopers in future posts.
Wednesday, August 7, 2024
Painting Update - Napoleonics, WWII
I'm still busy painting. Here's what I've recently finished.
The main push of my Napoleonics project is finishing the French infantry. Here's the first battalion of the 6th Legere.
And this is where I would have posted the second battalion for the 10th Legere, if the varnish hadn't frosted for no damn reason. Now I have to strip the minis and repaint. At least I managed to save the fanion.
I also decided to finally put together a couple battalions and supports for O Group. I've been missing the game since moving away from New Jersey last year.
I decided to paint up French and German battalions for the Invasion of France, as I believe it's underrepresented on the tabletop and wasn't as much of a crushing victory as 'mainstream' history would have you believe. The above is a French Company, made up of Command Decision.
After a lot of hemming and hawing between 3mm, 6mm, 10mm, and 15mm, I just decided to go with 15mm miniatures for the relative ease of access and quick painting (although some French vehicles are incredibly difficult to find decent versions of). It's also been around a decade since I first started in the hobby with Flames of War, and there's a certain nostalgia of working on 15mm WWII again.
I decided to follow Storm of Steel's battalion building guide, as I like how little table space the platoon sections take up for the infantry companies. Plus, battalions are dead easy to paint up in this scheme, with 29 models per company. That's only a few more models than a single battalion in General d'Armee.
Wednesday, July 17, 2024
The Gorokhov Breakthrough - Rapid Fire Reloaded AAR
Wednesday, July 10, 2024
Painting Update - Quar, Napoleonics
I've been away from the hobby for a bit, but I'm back to painting! Here's what I finished.
I decided to work on the Crusader company first for my Quar 15mm project; Here's the Company Command Squad. They're wonderfully characterful models, especially the pistol-wielding Caerten and the "musician" carrying a gramophone.
One of the models in the Command Squad is a Pykpyk handler (pykpyks being small furry squirrel-like mammals that the quar use to relay messages to squads). The 15mm rules use these animals as a means to issue orders.
Rounding out the basic Crusader company is a weapon squad, which adds both anti-infantry and anti-tractor firepower via H-11a LMGs and Splagen torpedoes (the Quar version of a rocket-propelled grenade).
I also, finally, picked the Napoleonics project back up, finishing a couple batteries of foot artillery.
Wednesday, June 5, 2024
King (Tiger) of the Hill - Rapid Fire Reloaded AAR
Unfortunately, I had to leave early and didn't se how the game ended. Here's the table at my departure, with a lot of burning tank hulls.
I was informed that the Soviets managed to take the hill after the Germans fell back and were in the process of shelling the town on the far edge of the table with good results. However the time it took to wrest control of the hill from the Germans ate into the scenario's limit, and the Soviets were unlikely to control all three towns or push enough troops off the table by the game's end.
I think that if I had rushed the hill with a dozen T-34 platoons right from the outset, that might have made a difference!
I enjoyed both the rules and scenario. Rapid Fire Reloaded falls on the lighter side of rules writing and definitely requires some in-game fudging in certain situations, but a friendly group of gamers shouldn't have any trouble with that. It makes playing larger battles like this fairly easy. I wouldn't mind revisiting the scenario in the future or playing RFR again.