Wednesday, July 19, 2017

Camel Dervish - ADLG AAR

This past weekend I took a trip over to On Military Matters to play a game of ADLG with Dennis, the store's owner. 


Dennis' Sumerians won the initiative roll and elected to attack. My Free Company had three commands consisting of knights, heavy swordsmen, and longbowmen. The Sumerian commands had camel-mounted archers, heavy spearmen, and a mixed group of heavy chariots and medium spearmen.


Both sides advanced. The camels got within bow range of the knights and managed a few hits.


As the infantry stand off, the knights continued to chase after the camels.


Here's where I think I made a mistake (apart from, as usual, deployment) - I took a turn to try and rally the disorder from the knights instead of moving after the camels. This gave Dennis the opportunity to move some infantry from the middle command over and threaten the knights, drawing one of them off.


The knights kicked their mounts back into motion, leaving one unit behind to be swarmed by Sumerian spearmen.


The camels, forced to the edge of the table, split into two groups, forcing the knights to split up. Tired of waiting, the Free Company's heavy infantry started to advanced on the Sumerian infantry.


Unfortunately, the camels were able to take the knights apart with support from the diverted infantry. The Sumerian heavy infantry turned and retreated, along with the chariots, as the medium infantry moved into the flanks of the longbowmen.

At this point, I conceded. I was more than halfway to my breakpoint, and I knew that my own heavy infantry wouldn't get into combat before Dennis would be able to chew up my longbowmen with his medium infantry and chariots.

Monday, July 17, 2017

Oh, Shiny! - Strange Aeons AAR

Following last week's game, Kevyn and I switched sides. We rolled for the scenario and got Treasure Hunt.


In a strangely familiar shantytown in Somewhere Else, USA, another Threshhold team was searching for a powerful artifact that someone had tipped them off about. But a sect of the Cult of the Dying Light was in the area, also looking for the treasure.

The Threshold Team was led by a Character with two Agents, while the Lurkers had a Cult Leader and three Cultists (although one had a battleaxe and light armor).

Both sides spent their first turns hunkered down, waiting until they could start searching in earnest (at the start of Turn 3).


Kevyn attempted to sneak his battleaxe wielding cultist into charge range. But one of the Threshold Agent's wasn't going to sit by and wait, so she ran out and gave the cultists both barrels of her shotgun, blowing the Lurker into grisly chunks.


Both sides were searching desperately as shots rang out.


One cultist charge the shotgun-wielding Agent, not realizing that she was as handy with a knife as she was with a firearm.


It was one of the Cultists who finally found the treasure, eliciting a cry of triumph from the Cult Leader. The Threshold Agents rushed forward, not willing to let the cultists get away with the objective.


The Threshold Character opened fire with his Tommy Gun, downing the cultist carrying the Treasure.


The Threshold team's assault pays off, with the Cult Leader and the remaining Cultist cut down.

Victorious, the Threshold Agents return with the Treasure, which turns out to be a Ring of Power. They also recover a Map Piece.

Friday, July 14, 2017

Shantytown Massacre - Strange Aeons AAR

After discovering last week that Kevyn had made a rather substantial purchase of Strange Aeons miniatures, we decided to get around to playing the game (also helping with my 6x6 challenge). We both created Threshold Lists, which we'll play while alternating control of the Lurkers. 


Kevyn offered to lead his Threshold team into the fray, and we rolled Fight for the scenario. We set the table up as a ramshackle shanty town in Nowhere, USA, where a cult had set itself up and created a ritual site.

Kevyn's Threshold team consisted of a Character, two Agents, and a Civilian. The Lurkers were members of the Cult of the Dying Light, with a Cult Leader, five cultists, and an Ancient Warrior that the cult had resurrected.

The goal of the scenario was simple - kill the other side!


The Cult Leader, covered by two .22 pistol wielding followers, advanced behind the shambling Ancient Warrior. Due to it's skeletal frame and unnatural physicality, the undead monstrosity shrugged off the Threshold team's bullets.


The Ancient Warrior lurched into contact with one of the Threshold Agents, who managed to pass her Resolve test to withstand the fear-inducing Lurker.


But the Ancient Warrior's claws made quick work of the Agent. Her companion, unable to stand the sight of flayed and brutalized flesh and bone, fell to the ground, catatonic.


The Threshold Character, cursing his bad luck, hunkered behind a fence and fired his .45 at the Ancient Warrior. Ignoring the bullets, the undead Lurker attacked the catatonic Agent, removing her from play.


Finally, the .45's hollowpoint round managed to connect, tearing the monster to shreds.


But now the Threshold Character had to deal with the remaining cultists.


One cultist's advance put him within charge range of the Threshold Character, and the government agent leaped onto the servant of darkness, cutting him down with his knife.


Unwilling to close, the remaining cultists (not counting those who never got beyond their starting positions) starting to shoot at the Character.


After several rounds of shooting, the Character caught a bullet and fell. The remaining member of the Threshold team - a mere Civilian - decided to run for it.

The Threshold team retreated and treated their wounded, while the Cult of the Dying Light went back to their dark machinations. Only time would tell if the Threshold could put a stop to their nefarious plans...