Wednesday, June 21, 2017

Pining for the Fords - SAGA AAR

With their Warlord injured and winter settling over the lands, the Normans were forced to retreat from the Viking's onslaught. But Floki wasn't about to let his opponent slip away.


The two forces met at an abandoned village, with its fields untended and covered by snow. A river, flowing fast enough to keep from freezing but still deadly cold, meant that both warbands would need to cross by the flat bridges.


Thank's to Floki's Penny ability, the Normans were forced to sit back and watch as the Viking shield wall advanced.


The Vikings set foot on the bridges, axes and swords thumping against their shields.


Mutual destruction followed a clash between Norman and Viking hearthguards on the right.


The Vikings continued to move across the bridges. As Louis led a hearthguard unit forward, another unit of knights charged into a group of Viking warriors. Both sides were bloodied by the combat.


Bodies of men and horses continued to pile up around the bridges. Both sides had lost most of their hearthguard, with only the Warlord and a few warriors remaining.


Louis was left alone on the right side of the village while Floki faced down a unit of crossbowmen with a lone remaining warrior.


As the Viking Warrior ducked behind a house and Floki savaged the crossbowmen, the game ended with the Vikings winning, 4 victory points to 3.

With another loss, the peasants in the area revolted. The resulting loss in men and reputation, along with casualties suffered, dealt a major blow to Louis' power in the region. Floki, on the other hand, continued to bask in his repeated victories.

Monday, June 19, 2017

Endgame - Shadow War: Armageddon AAR

For the final week, the various gangs fighting in Armageddon came together for one final battle. 

This seven player game saw Orks, Chaos, Grey Knights, Skitarii, Inquisition, Tau, and a Vindicare Assassin, with alliances and betrayals constantly shifting as player's fortunes rose and fell with the dice. The last remaining kill team on the table (apart from the Vindicare) would be the campaign's overall winner


The early part of the game saw most of the combat focus on John's Chaos, easily the scariest of the factions on the table thanks to its equipment and skill. Meanwhile, the Skitarii and Inquisition warbands skirmished with the Tau. The Chaos kill team was the first to bottle due to casualties.

As the game progressed, the focus shifted to the Orks, who had managed to escape attention up until that point. Once the guns were turned on the greenskins, however, their numbers quickly began to dwindle.

The Tau bottled next, and the remaining Grey Knights were killed off and removed from the table. Once their Nob fell, the Orks also retreated, leaving only the Skitarii with a single model, and the Inquisition with two. The Vindicare ended up taking a shot at the lone Mechanicum soldier, taking him out with a Hellfire round and ending the game with the Inquisition winning the campaign.

It was a fun game and campaign, and it has energized the group for the arrival of 8th Edition (which I will not be taking part of, but I wish them the best).

Wednesday, June 14, 2017

Ride the Tide - Shadow War: Armageddon AAR

Last Wednesday, the SWAg group gathered for the last night before the big "end game."


Mike and I showed up first, and we rolled the Ambush scenario, with the Orks surprising a group of Grey Knights in the ruins of a hive.

The sheer weight of fire from the Orks (and some poor rolling on Mike's part) saw all of the Grey Knights fall over the course of the battle, apart from the Terminator Mike had hired. It was only towards the end of the battle that Mike realized the Orks had no guns or close-combat weapons that could hurt the Terminator. The walking tank lumbered out of the ruins, psycannon blasting away at Orks in cover and daemonhammer turning the charging boys into piles of steaming, crimson jelly. It was only a failed bottle test that likely managed to save the Orks from losing the game.


I then played against John and his Chaos warband in a Kill Team Fight.

This was a long, drawn out affair with plenty of casualties as both sides engaged with tons of lead and flashing blades. The game ended when the Orks failed a bottle check while the Chaos warband had only a single Cultist still up.