Wednesday, October 10, 2018

Barrage 2018, Tamil Indians vs. Medieval Germans - ADLG AAR

My second game at Barrage was against Bill and his Medieval Germans. 

Unlike Joe, Bill decided to dismount what cavalry he could at the start of the game. 

However, since this mean most of his units were heavy infantry, I technically had a "faster" army, and I managed to reach the middle of the battlefield first. 

This meant that when combat came, I was able to claim the top of the hill on the left, which gave me a height advantage in combat. 

While my right flank ponderously swung around, the other two commands were having a decent go of it thanks to some hot dice, and I was able to liberally spread cohesion damaged against Bill's army. 

This time, the Indians managed to hang on in the scrum, and enough of Bill's units routed for me to score a victory.

Wednesday, October 3, 2018

Barrage 2018, Tamil Indians vs. Nikephorian Byzantines - ADLG AAR

This past weekend I travelled down to Maryland to take part in a 15mm L'Art de la Guerre tournament at Barrage 2018.

I had been furiously working on a Tamil Indian force, thinking I'd been in the Ancients bracket of the tournament (the split being between pre- and post-1000 CE lists). 

However, I was surprised to discover I had been placed in the post-1000 bracket!

That didn't affect my overall strategy much, however. With Elephants, Impetuous infantry, and Ordinary commanders, my army would simply march across the table and hope to roll high on the dice when in combat. 

My first opponent was Joe, who brought Nikephorian Byzantines. 

Despite all the elephants on the table, he elected to keep his units mounted, which allowed him to rapidly re-deployed his knights and heavy cavalry away from one of my commands. 

With all the shooting available to his army, I decided to push my units into combat as quickly as possible. The first round went decently for me, with the Elephants and Impact/Impetus Medium Swordsmen causing cohesion lost across Joe's line of infantry. 

Unfortunately, the dice then swung completely in the other direction, and I saw most of the two commands in combat simply evaporate, leaving Joe with the win. 

Wednesday, September 26, 2018

Kayfabe and Throwing Shade - Warhammer Underworlds and Rumbleslam AARs

While Sam couldn't make it this past weekend, John and I decided to put a couple games on the table that John had finished painting the miniatures for, but hasn't had the opportunity to play yet. 

The first game was Warhammer Underworlds: Shadespire. I had actually bought the starter earlier this year, but ended up selling it since no one else seemed to be interested. It's really a shame, since while I'm cold on Age of Sigmar, Underworlds turned out to be a fun, fast-paced, and tactically complex game.

John and I ended up playing three games. I lost the first, as I sent my warband in piecemeal. While Steelheart's Champions are stronger than the members of Garrek's Reavers in one-on-one combats, John was able to gang up on my fighters and tear them apart.

Realizing my error, I spent the next two games keeping the Champions closer together, playing a defensive game. With this strategy, I managed to win both games.

Warhammer Underworlds has actually piqued my interest, and I may purchase the new starter.

The second game we tried out was Rumbleslam, which John essentially owns everything for thanks to his participation in the kickstarter.

I chose to play as the Cryptborn Nightmares, while John used the Heavy Pounders.

Since I couldn't find a PDF of the rules online (c'mon, TTCombat - it's 2018, get with the times!), John and I had to take our time trying to learn the game as we played.

The first turn mostly saw both teams moving across the ring, positioning themselves for the next turn. My werewolf, however, managed to successfully activate his Crowd Pleaser ability, and leapt to the nearest empty turnbuckle.

The second turn saw most of the action. My werewolf leapt down from the turnbuckle onto the ogre, who in turn went off the ropes to slam into the werewolf. While the big guys fought it out, the smaller members of the team skirmished in the corner, with one of John's halflings and my zombie knocked out for the count.

Unfortunately, we ran out of time, but the two rounds was enough to get a taste of Rumbleslam's rules, and it left me wanting more. We used grappling, off-the-rope, and turnbuckle attacks, but neither of us managed to use any lifting or throwing rules. Maybe next time.