Wednesday, December 13, 2017

Surfing Lessons - Men of Company B AAR

This past weekend I attended the monthly meetup of the South Jersey Confederation of Wargamers. While the weather had turned down attendance, there were enough of us to get in a game of Men of Company B. 


The scenario was a search and destroy mission. The Americans would need to make their way through the table and search the villages for Low, High, and #1 priority targets. Meanwhile, the VC would need to slow the Americans down and cause as many casualties as possible.


The Americans came on with two platoons of infantry and a command element. While the commander tromped through rice paddies, the two platoons searched the villages and then hunkered down.


One group of VC appeared in a village and began recruiting villagers.


As did another group of VC on the opposite side of the table.


The Americans attempted to advance, but a failed attempt to move into a square of bamboo left them exposed.


Another unit of VC appeared at the far side of the table and recruited civilians. Meanwhile, the VC at the upper edge moved into the jungle closest to the American commander and opened fire. One stand fell, but the leader managed to escape injury.


With the game clock quickly winding down, the Americans received reinforcements - a pair of tank units that rolled onto the road. The American infantry shifted position, moving away from the VC in the woods.


A failed activation roll meant that the VC couldn't do much, apart from retreat back into the village.


The Americans advanced on a wide front, with another infantry platoon moving onto the table. An artillery strike from the American commander hammered the two VC units in the north village, killing both leaders and reducing one unit down to two stands.


The VC had another squad appear in the village behind the American's position, which failed to do any damage. The VC unit that had been reduced to two stands dissipated into the jungle.


Pushing forwards, the Americans launched an attack on the south village, managing to reduce the VC unit there by a stand, but taking two casualties in return.


The VC pulled of a daring gamble, with the two stand unit reappearing behind the Americans and launching an assault on the American command unit. The assault failed to cause any casualties, but it did chase the American commander out of cover.

The VC unit in the south village retreated, not liking their odds against the American armor units.


The Americans managed to chase the VC out of the brush with an assault. The VC lost another stand, but managed to hang on. A failed artillery strike left the Americans stranded in the center.


Unfortunately, the VC weren't able to take advantage of the American's stalled efforts. Some small arms fire was exchanged, and the VC unit in the center of the field went down to try and survive the incoming fire. 


Unfortunately, the American tanks turned and opened fire on the VC unit, wiping it out and opening up the center of the table. The American continued searching as quickly as they could, causing civilian casualties in the process with their ruthless interrogations. 


A failed attempt to shoot twice from one of the VC units ended any attempt to counter the Americans' efforts.


With the last turn, the American conducted more searches, turning up the #1 and the last High priority targets.

This was enough to give the Americans a Proper Victory, with the VC retreating in disarray.

This was my first time playing a ruleset from Peter Pig, and I had fun doing so. It definitely makes picking up some of their other games, like Square Bashing or Battles in the Age of War, an easier prospect.

Wednesday, December 6, 2017

Chaos Dwarves vs. Orcs, League Game - Blood Bowl AAR

My second scheduled game of the league was against Mike and his Orcs.


I won the toss and chose to kick in the first half.


Mike's Black Orcs knocked my line back, pushing over most of the Chaos Dwarf Blockers.


The Dwares stood and waited, hoping they could beat the Orcs at the grind.


The Orcs pressed the attack, opening a gap in the Dwarves' defensive line.


The Bull Centaurs shifted to fill the gap.


But the Orcs didn't care, knocking down the Dwarves left and right.


The Dwarves stood again, not liking their chances to keep the stronger Black Orcs from blocking with higher dice.


Another gap opened, allowing an Orc to get through.


One Hobgoblin was able to mark the Orc, but as always happens in Blood Bowl, my Bull Centaur managed to sprint twice and then tripped and fell.


After knocking my Dwarves about, the Orc ran the ball in for a touchdown.


We reset, with the Orcs kicking off. The ball went off the table, giving the ball to the Bull Centaur.


The Dwarves plan was fairly obvious - punch through the Orcs on one side in what little time was left in the half.


The Orcs moved to block the Dwarves' drive.


The Bull Centaurs broke through, making a run for the endzone.


Unfortunately, my mind was so set on getting the score that I misplaced the Centaurs, allowing Mike to shove the ball carrier off the table, effectively ending the half.


The teams reset, with the Orcs kicking. The odd setup was aided by a Quick Snap, with the Dwarves readying a cage.


The plan was immediately derailed by a failed short pass. There was a moment where the two teams paused, looking at the dropped ball in amazement.


Thankfully, the Orcs' attempt to grab the ball failed, allowing the Dwarves to pick up the ball and form a cage.


The Orcs surrounded the cage, using their strength to force it open.


So the Hobgoblin split, getting behind the Chaos Dwarf line.


The Orcs attempt to shift the Dwarves, but couldn't get through.


A few turns of hot dice meant that the Dwarves were at an 10-7 player advantage on the pitch.


Two hobgoblins used the absence of Orc players on the pitch to make a break through a gap.


One Orc Blitzer attempted to follow, but was stopped by a Chaos Dwarf Blocker.


The Orcs tried their best to do some damage, knowing they couldn't reach the ball carrier.


One the eighth turn of the second half, the Hobgoblin ran the ball in, scoring a touchdown for the Chaos Dwarves. Mike elected to take a knee, ending the game in a 1-1 draw.

Both Mike and I ended up with a dead player (my Chaos Dwarf Blocker went from a -1 ST to Dead thanks to a particularly incompetent apothecary who is, no doubt, toiling away in the warpstone mines at this very second). Thankfully I won enough in this game to buy another player, and was lucky enough to roll a doubles on another Blocker that got MVP. With a newly formed Claw, I'm now hoping for some Guard to help win the strength game out on the pitch.

Wednesday, November 22, 2017

Chaos Dwarves vs. Humans, League Game - Blood Bowl AAR

I've had something of a shakeup in the past couple weeks. A new job, a new home, and with that, new game stores and groups to game with.

One of the local shops has started up a Blood Bowl league, which I was lucky enough to find out about just before it started. I also had a Chaos Dwarf team ready (though unpainted) to go, and so joined the league with the Zharr-Angkor Immortals.

My first opponent was Bruce and his Humans.


I won the roll off and elected to kick the ball in the first half.


With an Ogre in the center of the field, the Humans manage to knock down a Chaos Dwarf Blocker. The Human Thrower made a successful pass to a Catcher. A Lineman, however, rolled a both down result on a reroll against a Chaos Dwarf Blocker, and ended up as a casualty.


The Immortals struck back hard, knocking down the ball carrier and surrounding the dropped squigskin with players.


A failed attempted to pass the ball by the Thrower ended up as a fumble.


The Immortals go for the ball again, but the Hobgoblin was unable to pick the ball up.


Another grab and pass by the Human Thrower resulted in another fumble.


A couple turns of maneuvering, and the Immortals had a chance at the ball.


One of the Hobgoblins finally managed to pick up the ball, and made a break for the endzone, with a Bull Centaur as backup.


The Humans managed to push the Immortals around a bit, but couldn't make an opening for someone to go for the ball carrier.


And the Hobgoblin went in for a touchdown!


During the previous drive, the Humans lost two players and casualties, while the Immortals lost a Blocker. The kick scattered the ball off the field, and the Humans got the chance to move a free square before the turn started.


The Humans launched a strong offensive blitz, quickly moved a Catcher close to the endzone.


A pair of Hobgoblins managed to mark the Catcher, but couldn't get the ball away.


A Human Blitzer knocked down one Hogoblin, but couldn't get past the second one, tripping and dropping the ball.


The Immortals shifted their lines and ended the turn and the first half.


The second half started with the Humans managing to get a blitz during the kickoff. The Ogre attempted to reach the ball, but was tripped during the dodge, ending up stunned.


The Dwarves formed a cage, with the Bull Centaurs forming a guard.


The Humans attempted to break through the cage, but the strong armor (and stronger smell) of the Chaos Dwarf Blockers held the attacking players back.


The Hobgoblin managed to dodge away, and the Immortals formed another cage.


The Humans managed to get the ball loose from the Immortals' ball carrier. The ball wobbled lose and was picked up by a Human, who threw the ball away to an empty space.


The Immortals managed to recover the ball, but the carrier was left out in the open.


A quick turnover from the Humans meant they couldn't go for the ball.


A trio of Hobgoblins and a Bull Centaur moved the ball up the pitch, while the Blockers covered the Ogre.


The Humans shifted their lines, pushing around the Immortals and looking to intercept the ball carrier.


The Immortals cleared the way for another touchdown.


The Ogre was beating up the Blockers, but the Immortals couldn't do anything to reach the ball carrier.


And the Hobgoblin ran the ball in for a touchdown (his second!). 2-0 for the Immortals.


The teams were reset, with the Humans looking for an offensive push to quickly reach the endzone.


And it seemed to work, witht eh Immortals losing a Bull Centaur and another Blocker as casualties.


Like the last time, a pair of Hobgoblins marked the Humans' ball carrier, but couldn't managed to knock him down.


And, like last time, the ball carrier went down. The ball was thrown far into the pitch.


While the Humans recovered the ball, no one was close enough to reach the endzone by the end of the game. The result was a 2-0 victory for the Immortals. While one Bull Centaur ended up with a Missing Next Game result, the two Blockers were fine, and the team earned enough winnings to buy a sixth Blocker. The double-scoring Hobgoblin picked up Sure Hands, cementing him as the ball carrier for the team.