Let's take a look at what I've gotten on the painting table since last time.
As you've probably noticed, there's been a lot of Konflikt 47 on the blog this year, thanks to a push from Bill at Half Day Studio. As such it's pushed a few things back down the queue.
These are the vehicles from the German starter set - a Spinne light panzermech, and a Panzer IV-X (the X designating that it's armed with a Schwerefeld Projektor, or a gravity pulse cannon). I'd like to point out that the Panzer kit also included the regular turret in the kit, which lets players field either option. It's a nice bonus.
Also finished are these two Rift-tech units; armored Fallschirmjager Falcon jump infantry, and the fanatical Waffen-SS Shocktroopers.
While all that Rift-tech is fun, you can't forget about the average infantryman. These are two squads and an officer which act as a backbone to most lists that I build.
I've also completed one of the two options for another DBA force: III/13b, the Avars from 558-631AD. The other option (III/13a) should be pretty easy to finish at some point in the future, since it just replaces all of the infantry with more cavalry units.