Wednesday, November 11, 2026

A Misty Morning - Strength & Honour AAR

This past weekend was Fall In! I was able to attend on Friday and Saturday, playing a couple games each day.

Romans and Celts face each other in a clearing surrounded by woods.

My first game of the weekend was a favorite of mine: Strength & Honour! This scenario was based on the battle of Watling Street. 

The Roman force consisted of four Legions and two Auxilia, with some small cavalry supports that the Roman commanders assigned. The Celts had six warbands (two of which were frenzied Iceni), two light chariots, a light cavalry, and a skirmisher unit. 

As the Celtic chariots are forced back, the Romans surged forward.

Disaster struck early for the Celts when the light chariot unit that was closest to their camp was forced back by the Roman Legion covering a flank. 

An Iceni warband is routed from the table, weaking the Celts' right flank.

Even worse (thanks to some absolutely rubbish dice rolling by yours truly), one of the Iceni warbands routed only a couple turns into combat. With the light chariots becoming disordered, this left the Celtic right flank in dire straits.

As infantry units grind in the center, Celtic light cavalry attack into the Roman flank.

The fighting went back and forth in the center between the Roman and Celt infantry. On the right, the Celts had an opportunity when their light cavalry rushed into the flank of a Legion that was engaging a unit of light chariots. 

With both chariots forced back from the battle line, the flanks of the Celtic infantry are left exposed.

The stolid Romans held and forced the Chariots back towards the river. Across the battlefield, the Celts were on the back foot, picking up Setback and Disaster cards like they were candy. 

The battle ends with more Celtic warbands routed from the battlefield.

Eventually, the cards were too many and the Celts reached their breaking point. Despite that, I had a lot of fun! Strength & Honour is a quick moving set of rules and I really enjoy the fact that the combat works like Blood Bowl, with units pushing each other back and forth across the battlefield. 

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