Showing posts with label Clash of Rhyfles. Show all posts
Showing posts with label Clash of Rhyfles. Show all posts

Wednesday, September 2, 2026

Village Quar-rel - Clash of Rhyfles AAR

It's been a while, hasn't it? 

For a number of reasons, my hobbying dropped off the map earlier this year. No purchasing, no painting, no playing. 

I did finally get around to demoing a couple games of Clash of Rhyfles, which not only has done a bit to get my hobby malaise cleared up, but ticks a couple boxes in my 6x6 challenge.


To keep things simple, the Coftyrans and Crusaders had four basic rhyflers and a milwer (the in-universe equivalent of a corporal). This meant that all models were equipped with basic rifles, and players could use the Leader rule with the milwer. The objective was just fighting to the last quar.


The rules have largely stayed the same between the previous iteration in the Rhyfler’s Pocketbook and the current version. 


The streets of the village were quickly filled with bodies from both sides.


The first game saw the Coftyrans start with an early lead, but eventually the Crusders came back to win with a single model left. The higher Snapshot value of the Crusader's Bogen rifle helps when returning fire or making Snapshots, where the longer Harlech rifles of the Coftyrans have better range.


In our second we, the two side deployed different. Playing as the Crusaders, I realized I was boxed in with the placement of the buildings and bushes! 


It didn't help that I kept rolling terribly when attempting to treat my wounded Quar, which left two of them dead outright.


The Coftyrans cleaned up the remaining Crusaders, leaving them in control of the village. 


The demos created some local buzz, and I've assembled my Crusader and Coftyran specialists and tractors. And there's been some movement on the next starter set from Wargames Atlantic, which will feature Creevin, who have the best uniforms. 

Wednesday, November 12, 2025

Boot Camp - Clash of Rhyfles AAR

This past weekend was HMGS' Fall In, the last major convention of the year. 

While I had intended to attend both Friday and Saturday, I had to change my plans and wasn't able to stay for Saturday. Conveniently, I hadn't locked in a hotel room yet so I was able to increase my spending budget.

Because I had changed my schedule I was only able to attend two games on Friday.


The first game was a demo of Clash of Rhyfles, the skirmish set of rules for the Quar setting from Zombiesmith that's received a boost in popularity from a pretty consistent release schedule from Wargames Atlantic. The "full" version of the rules have been released in anticipation of a new starter set coming in the next few months. 

Two tables were set up, each with a standard Crusader and Coftyran squad. 


Since I had played the rules a couple before, I ended up controlling a single Coftyran squad against two new players who controlled two halves of the opposing Crusader squad. 


The Coftyran squad's LMG and loader set up with a decent fire lane through the center of the table while the squad's yawdryl took half of the squad's rhyflers on a flanking maneuver. 

The Crusaders split into a number of small teams and filtered through the terrain. The squad's milwer was knocked down by the Coftyran LMG, but managed to recover. 


Unfortunately, my luck wasn't great for this game. It started with a rhyfler tripping over his rifle and knocking himself out. A Crusader marksquar knocked out another rhyfler, and the squad's milwer was shot trying to tend to his fallen comrades. 


On the other side of the battle, the Coftyran yawdryl and his accompanying rhyflers were pinned by pair of Crusader rhyflers. Armed with large caliber rifles, the Crusaders kept punching through the Coftyran's lighter cover. 


As a demo, the game only lasted three turns, but we were given a decent overview of the rules and setting. Had we continued, I wouldn't expect the Coftyrans to last much longer. 

I did end up picking up the Coftyran and Crusader specialists boxes, as well as the newly released Chyweethl and Ailthean tractors (Quar-equivalents to tanks, about the same technological level as interwar vehicles).