Wednesday, August 25, 2021
Good Knight and Good Luck - Warmaster: Revolution AAR
Wednesday, August 11, 2021
Keeping the Balance - Mythic Americas AAR
My second game was against Chris, the designer behind the Aztec faction. We played the "Build Altars" scenario, and for variety's sake Chris used a Tribal Nations warbands.
Wednesday, August 4, 2021
First Halting Steps - Glory: 1861 AAR
Wednesday, July 28, 2021
Skirmish at Żywiec - Bolt Action AAR
Not content to let their armor do all the work, the Polish commanders brought on their infantry squads for a late game appearance.
By then, however, the spearpoints had run themselves out of steam and the two sides withdrew to regroup. When the dust settled, the Poles had a slight advantage in victory points, gained mostly from their sniper that had survived the initial fighting.
All-in-all, it was a great game for the club to return to. The limited order dice kept the game moving and forced both sides to consider where they needed their command resources most. We can also adjust the number of dice to show once side having a better command initiative.
If I could change anything, it would have been to have the two forces deploy along the long edges instead of the short edges. With the scenario only lasting 6-7 turns, only a few infantry units managed to see any action before the game ended. Had we included more transports that might have been a problem, but the foot-bound infantry found themselves ignored in favor of the faster tanks, armored cars, and motorcycle troops.
I do, however, think we can call the first in-person meeting of the year a success, and we're set up for the campaign to start properly in September.
Wednesday, July 14, 2021
The Tale of Sir Chasm - Saga AAR
- Warlord
- Wizard
- 8 Warriors
- 8 Warriors
- 8 Warriors with Heavy Weapons
- 8 Warriors with Crossbows
- 8 Warriors with Firearms
- 2 Bipedal Creatures (Living Statues)
- Static War Machine (Cannon)
- Warlord
- Wizard
- Lieutenant
- 4 Hearthguard
- 8 Warriors
- 8 Warriors
- 8 Mounted Warriors
- 3 Bipedal Creatures (Trolls)
- War Chariot
My Wizard managed to get a fantastic round of combat thanks to his Transformation spell, which turned him into a Beast-mounted Warlord. The transformed Wizard wiped out a unit of Dwarf warriors whose crossbows had riddled the Orc Hearthguard before they ever got a chance to get into combat. The Orc Lieutenant followed up and wiped out most of the other unit of ranged Warriors equipped with firearms.
With that last turn, the game ended, and the two warbands retreated to lick their wounds and count the dead. Josh's Dwarves racked up an impressive tally, scoring 29 massacre points. The Orcs didn't do too badly either, scoring 25.5, which rounded up to 26. As the Dwarves didn't manage to pull ahead on points, the game ended up as a tie.
As Mythic Americas adds to Warlords of Erehwon to provide flavor to a somewhat vanilla system, Age of Magic adds just enough to Saga to give it a very different on-the-table feel compared to its more historical counterparts without slowing it down. The six factions or archetypes have enough variety in their units and from their battleboard to feel distinct, and you could even have two warbands of the same archetype use radically different approaches. The larger warbands didn't feel slower, since single-model or 2-3 model units are common. And magic was pretty easy to use, especially since the Wizards themselves are fairly static (you don't have to worry about magic levels or equipment, and each wizards get to pick three spells from two different schools of magic, depending on their faction).
A fun game that feels different enough from Warlords of Erehwon to deserve time on the table.