Wednesday, September 27, 2017

Granny and the Gang - Fistful of Lead AAR

Kevyn and I decided to dust off our cowboy boots and ten-gallon hats for a game of Fistful of Lead. 


The scenario saw both sides with four bags of loot. At the end of the game (6 turns), the player who controlled the most loot tokens would claim victory.

Additionally, every time a player used an Ace card, they would then roll a close combat attack against an unactivated enemy model. If successful, the enemy model would be pinned - representing an unseen danger, like a perturbed rattlesnake or falling chunk of building material from a rickety building.

Both sides had the same makeup - one model with a rifle, two with shotguns, and three with pistols.


For the first turn, both sides moved up towards the center. The riflemen on both sides opened fire, but couldn't hit their targets at long range.


Most of the gunslinging ocurred between the bank and the saloon, with one of my gunmen falling first.


A lucky shot on my managed downed Granny's granddaughter, but retribution from Kevyn's gang was swift.


The firefight started to look more like a execution detail as my posse was downed one by one.


Soon, only my rifleman was left, while Kevyn still had five of his six gang members.

Granny and her gunmen made off with a solid victory, scoring 6-2.

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