Wednesday, September 29, 2021
Ambush in the Jungle, Part 1 - Bolt Action AAR
Wednesday, September 22, 2021
Rolling Start - Bolt Action AAR
This month's SJGA was another small affair, but saw the start of the club's three game Polish Campaign.
As per the chart I developed way back in the campaign's planning, the first game used the "Point Defense" scenario in the Bolt Action rulebook.
The Polish players had a single 1,250 point platoon that needed to defend three locations. The German players had two 750 platoons that would need to capture those locations. Whoever controlled at least two of the three objectives by the end of the game would be the winner.
Wednesday, September 15, 2021
Tanks for the Game! - BattleTech: Alpha Strike AAR
Wednesday, September 8, 2021
The Battle of Monmouth, Part 2 - British Grenadier AAR
Meanwhile, the Foot Guard troops had positions themselves to hold the center. They were stubbornly difficult to get rid of, although one regiment had suffered a number of casualties between Steve's infantry and Ted's cannons.
Wednesday, September 1, 2021
The Battle of Monmouth, Part 1 - British Grenadier AAR
I was commanding the British right flank, facing off against Steve and his Americans. My plan was to try and turn Steve's flank, using the Scottish infantry and then the combined Light Infantry regiment. I also had a long line of skirmishers, a "grasshopper" cannon, and a tiny unit of mounted Queen's Rangers.
Chip, my fellow commander for the Crown, had a massive pair of combined Grenadier regiments, some artillery, and a unit of Light Dragoons that we hoped would be enough to overpower Ted's defending Americans.
Additionally, Chip and I split up a third brigade that would have been under the control of a third player, had there been one. Chip took the artillery to throw more cannonballs at Ted's infantry, while I had two regiments of Foot Guard to add to my attack.
As my infantry approached the American lines, the poor Scots were taking a beating from Steve's defenders, especially since the cannons pretty much started the game in grapeshot range. My skirmishers sat back and threw out Disruption Points here and there, hoping to interfere with the American regiments.
Chip's Grenadiers dutifully marched forward as the artillery blasted away. Off in the distance, Ted ordered Knox's guns to set up to help defend the center against the (out of frame) Foot Guard.
Chip's Grenadiers continued their march across the fields.
Chip's cavalry were also poised to exploit the gap they had opened in the American line, as Ted's troops also failed to rally and ended up fleeing from the battlefield.
Steve's infantry were forced into a v-shape as my combined Light Infantry charged the cannons that had been harassing the Scots, forcing the guns to limber and retreat. An additional small infantry regiment had arrived as well, adding to my attack.
Steve's situation had also changed. While he also received a small regiment to reinforce his position, a new force of Americans had arrived on the hilltop. Chip withdrew the dragoons, but moved his skirmishers up to delay the new arrivals. A round of fire from the British saw three hits on the American skirmishers (that's three 6's on three dice!).