Wednesday, June 30, 2021
Horseflesh for Dinner - Saga AAR
Wednesday, June 23, 2021
Glory: 1861 - Rules Review
While reading the latest issue of Wargames, Soldiers & Strategy, I came across a review of a newly released set of rules for the American Civil War; Glory: 1861, written by Jon Sutherland and published by Caliver Books.
Now, normally I'd gloss over something like that, as ACW rulesets are pretty ubiquitous in the wargaming scene, and I've already got Fire & Fury and Pickett's Charge as my go-to rulesets for my 10mm collection.
What caught my eye, however, was the subtitle for the rules: "Raising and Leading a Regiment to Glory."
Now that was interesting. From my experience, most ACW rules either focus on skirmishes or start with the regiment as the main tactical element and go up from there. Glory: 1861, however, uses companies as the tactical element, and does not feature any cavalry or artillery in the main rules.
Well, mostly. We'll get to that.
So, that was my curiosity piqued. However, beyond the somewhat brief overview in WS&S, I couldn't find much chatter about the rules. No review, no forums, no Facebook groups, as far as I can tell (if there are any that you know of, let me know). So I decided to grab a copy for myself and review them.
The rules start with an overview of the aim of the game; that is, commanding a regiment. It also has a brief historical section leading up to the war and the war's first year. There's a full Order-of-Battle for the First Battle of Bull Run, which is offered as a selection of regiments that players can use to base their regiment on.
This section also lays out with what a typical regiment in the game looks like, and what other items you'll need to play - a handful of d10s and a half-dozen d6s, preferably three each of two different colors. There's also basing standards and the introduction of the "Regiment Card" which acts as your regiment's character sheet.
Players use Glory Points to make purchases for their regiments, and players start with 50 points to purchase their starting troops.
Since a standard starting company of Inexperienced troops costs 4 points, and you'll need to spend 3 point to purchase your command figures (the regimental officers, the second and third officer, the two regimental banners, and a drummer). That leaves 7 points to spend on improving your regiment and its officers, and other bonuses.
Each of your officers will gain a random trait, and your companies will also randomly roll for the quality of their troop and commanding officer.
You can also spend points on bonuses. These can improve the stats of your officers, give additional training to your regiment, or purchases bonus cards that are randomly drawn at the start of each game.
A small aside: Getting a least two of these cards (you get two cards per point spent) is worth it at your regiment's start. The cards are provided as copy-able sheets in the back of the book, and their affects range from simply improving your priority (more on that in a bit) to allowing additional moves in a turn to having off-table artillery support or a unit of dismounted cavalry showing up.
A fun aspect is determining how long your regiment has signed up to serve. If your regiment's term is only three months, you'll have to test each of your companies to see if they disband after six games (as the game assumes your troops will see an average of two engagements per month). On a roll, you troops may stay with the regiment, or you'll see an influx of green troops.
The regimental commander and A, B, and C companies of my planned Union regiment |
Wednesday, June 16, 2021
When is a Gate not a Gate? - Middle Earth SBG Tournament AAR
This past weekend I attended the first Atlantic City Open, an event run by Frontline Gaming.
The Atlantic City Open is the third series of events run by Frontline. Their other two are the Las Vegas Open and the Lone Star Open. Since Adepticon takes care of the Midwest, Frontline decided to start up the Atlantic City Open to cover the East Coast.
The stars of the event were Warhammer 40,000 and Age of Sigmar, but there were also events for Kill Team, Star Wars Legion, and Lord of the Rings, which is what I took part in.
Since it had been more than a year since I'd gotten MESBG to the table, and my last time playing was the less-than-inspiring MESBG tournament at 2019's Fall In!, I decided to bring a somewhat less-serious list and just have at it, fully expecting to be staying down at the bottom tables.
I ran the "Black Gate Opens" Legendary Legion as my force. This list severely restricts the options I could take from Mordor, but gives two bonuses: the Black Gate version of the Troll Chieftain, which gains an extra point of Might, Will, and Fate as well as the Fearless special rule, and a special rules that gives +1 on Wound rolls if enemy models are outnumbered in close combat (this does not include supporting spears, however).
Mordor - Black Gate Opens Legendary Legion, 700 Points
- Black Gate Troll Chieftain
- Morannon Orc, Banner, Shield, Spear
- Morannon Orc, Shield
- 5x Orc Warriors, Shields, Spears
- 5x Orc Warriors, Shields
- The Mouth of Sauron, Armoured Horse
- 5x Orc Warriors, Bows
- Mordor Troll Chieftain
- Morannon Orc, Shield
- Orc Warrior, Banner, Shield
- 4x Orc Warriors, Shields, Spears
- 4x Orc Warriors, Shields
- Orc Captain, Shield, Warg
- 4x Orc Warriors, Shields, Spears
- 4x Orc Warriors, Shields
As I had expected, I was back at the bottom table for the last game of the tournament. Here I was up against Caleb and his mixed Mordor and Easterlings Alliance, led by Gothmog and the Knight of Umbar.