Wednesday, November 30, 2016

Painting Update - Horizon Wars, Wrath of Kings

I've had a deficit of AARs this month, but I've made up for it by keeping a steady stream of models passing through the painting lines. 


Complementing the infantry from my last post, these blower tanks are from the Patton Enforcement Company, another PMC under the United Mercantile Consortium's employ.


I've finally managed to get the Children in the Shael Han faction finished for Wrath of Kings. This includes the two Big Sister leaders and the Warchild character leader.

Wednesday, November 23, 2016

Painting Update - Horizon Wars

Hey, look at this! I managed to sit down and finish some more miniatures. 

I've been trying to get back into the painting grove, and the relative ease of painting 6mm skirmishing scifi minis for Horizon Wars has been fun. 


I've added more mechs to the Kressidian forces. Like the Gators and Caimans, these Heavy Gear mechs are used as Crocs, another mech fielded by the Army of the Reach (one of the factions in my Horizon Wars setting). Crocs are a step above standard Gators, easier to hit but with heavier armor.


With the Kressidians finished for now, I've moved on to working on their opponents, the United Mercantile Consortium. This is a collection of various PMCs and security forces hired by the UMC to retake Kressidia after a failed first attempt.

The above Light/Heavy Infantry and Special Forces belong to Yntrinsic Defence, a Mar-based PMC known for recruiting from the gangs that rule the lowest levels of the Martian megacities and for their distinctive red armor.

Wednesday, November 9, 2016

Painting Update - Graveyard Table

One of the aspects of the hobby I don't get too involved with is scenery making. I've worked on some smaller projects before, but I've never gone to the lengths of trying to make some as intricate as an entire table. 

Wanting to start small, I've begun working on a Graveyard table for Strange Aeons, using the terrain I received as a part of the Angry Mojo Kickstarter. It's been on hold for a little while, but I'm hoping to pick it back up soon.


The first thing I had to do was decided on a base for the playing area. I decided on 1/2" MDF board. It's a little heavy, but that should make it harder to knock about. The original piece of wood was 2'x4', but the workers at the Home Depot I bought it at were kind enough to cut the MDF down to 2'x3', which is the average playing area size for Strange Aeons.

Next, using some sticky tack and a pencil, I placed the terrain on the board and marked where it would go. I wanted a fairly balanced, if not exactly mirrored, layout for scenarios with lengthwise deployment. If a scenario calls for the opposing forces to enter on the short sides, the Threshold agents can always enter through the graveyard's gate.

The next part of the plan is to glue sand to the areas that aren't covered by the terrain, followed by another layer of glue and paint. I'll probably need to add the terrain onto the table, and then get the grass flocking down.

Wednesday, November 2, 2016

Bad Moon Rising - Empire of the Dead AAR, Part 2

We continue in part two...


Death and its spirits clear the streets and go searching for more victims.


The Field of Screams continue to search for more victims to drag back to the cornfields.


The vampires continue to spread out, preceded by their swarms of bats.


Seeing the oncoming werewolves, the tank hits the breaks and begins to reverse as policemen try to move civilians out of the way.


Of course, the tank's gun jam and the chaplain's exorcism fails to do any damage. The pack looks to split between the police and the poltergeists.


A tenuous truce was struck between the werewolves and the pumpkin monsters, for the moment.


Van Helsing's gang make their way past the town's hall, looking for vampires.


And do they find some! The vampires have been busy draining and converting civilians, turning them into new thralls.


A pair of packmasters hit the edges of the police lines, attacking the tank and a hapless constable that got mixed up by accident.


The town begins to descend into chaos as the civilians are caught in a three way fight between the vampires, industrialists and the vampire hunters.


Small sections of the spirits and werewolves also get in on the action.


The Field of Screams invades the town's graveyard, not wishing to share real-estate with non-pumpkin based spirits.


The two packmasters kill the men crewing the tank, who stayed behind to cover the others' retreat. The flower lady managed to hold out against two wolves with nothing but a bouquet, but was finally dragged down.


The streets were filled with screams of terror, the roar of guns, and the hissing of vampires.


The vampire hunters were caught between spirits, werewolves, and vampires. Van Helsing was killed by a packmaster, never getting a chance to lay eyes on Dracula.


The Industrialists were hard pressed by the supernatural threats, trapped near the docks.


The Field of Screams crew completed its Occupy Death rally, forcing their way into the graveyard.


The group decided to call the game after three and a half hours of play. The vampires had secured victory, turning at least a dozen civilians into thralls and spreading throughout the town.

Despite some hiccups in the game, the group had fun. Gary did a great job of setting up the game and helping players unfamiliar with the rules. His next project looks to be a massive underwater GASLIGHT game, which sounds interesting!