Wednesday, May 25, 2016

Painting Update - Guild Ball

This week's update covers the last few additions to my Guild Ball teams. 


Hammer is the Season 2 Captain for the Masons, and is at odds with Honor with his playstyle. While Honor could take a turn for herself to do some major damage, she can also pass out extra activations, movement, and Influence. Hammer, however, is a selfish player, constantly pulling Influence from his teammates to fuel his own abilities. The end result is a one man wrecking ball. I need more practice with him, as my tactics so far have left Hammer dangling like an unwound yo-yo in front of the entire opposing team.

I picked up Hemlocke back before the Great Blind Nerf of 2016, back when Blind was considered a crippling, incurable status effect that could be thrown out as a 3" AoE. Her usefulness has dwindled somewhat since Blind was changed, but she can still heal and cure conditions with her Smelling Salts play, and can be a semi-capable scorer when the opportunity presents itself.

I've only played with the new version of Rage (the Union's combination Veteran Captain) once, and it seems like the Influence efficient killer has taken some management courses. While he can still hand out a beating when necessary - especially against Union players on the opposing team - his Red Fury can allow other Union players to keep attacking, potentially up to four more times! Combine that with his Legendary Play, and Captain Rage can delegate out some really nasty damage.

Hopefully I'll have a report after this weekend, as I'll be attending a local Guild Ball tournament with my Masons. I just need to decide who I want leading the team: Honor or Hammer. After playing a few games with Hammer, I feel as though I may decide to roll back to Honor. Hammer just needs too much Influence to be effective, leaving the rest of the team little to work with. Players who can shut down Hammer shut down the team. Honor, however, can pick and choose whether or not she wants to make herself into a wrecking ball, or turn her fellow players into potential threats.

Friday, May 20, 2016

Painting Update - Blood Bowl

Take my last couple weeks of silence as a lesson against putting all of your post-eggs in one month-basket when it comes to blogging. April saw this blog inundated with posts - more than any other month previously - which quickly dried up as May came about. Scheduling conflicts and other obligations has seriously hampered my hobby time.

That said, I've finally gotten around to putting another project to bed, with the finishing touches finally applied to the Loch Rysk Warhawks, the perennial rivals of the Baltimork Reavers. 


Like the orcs, I created this team so that it would have enough players to be able to fill out all the positional players, with lots of linemen as reserves.

 I haven't had to chance to play with the human team yet, but I'm glad to have them painted to accompany the orc team, for use just in case anyone wants to play a quick game of Blood Bowl.